Plumamentia is a survival open-world tactical cRPG with twin-stick combat and focus on an immersive gray fantasy psychological narrative. Whereas the traditional RPG typically focuses on eliciting a sense of empowerment and power in its audience, Plumamentia will utilize punishing survival elements and high-pressure decision-making in order to ensure players feel like cogs in a fully functioning world. To aid in this, Plumamentia chooses to cause players stress and unsureness so as to speak on a level beyond the purely literal.
To extend upon these notes and ties to Asian immigratory culture/history, while retaining much of the traditionally Western aesthetic tied to the cRPG genre, Plumamentia’s world insofar as it has been currently documented features many (completely subverted) Modern Fantasy tropes through which to explore more engaging and novel themes and concepts (whilst still ultimately satisfying target demographics).
Many modern fantastical elements, while at first glance appearing entirely Western, often have mythological roots extending throughout multiple cultures as a universal application of human psychological traits. For instance: Vampires/Strigoi - or the common bloodsucker mythos - have a recorded presence in many even isolated cultures all across the world as a means of dissecting the unknown, the feminine, and the dead. There exists a wealth of inspiration and characteristics in these mythos - in of itself being recurring and prevalent on the basis of their ability to invoke primal psychological connections.
In this manner, more than the typical modern fantasy creatures Plumamentia seeks to represent the truest and basest mythological creatures as a subversion of the hyper-glamorized Tolkienesque Fantasy creatures that consumers are gradually tiring of. Where a typical Fantasy story may represent the Fae as long-lived magical humanoids; Gestalt Games seeks to explore primeval cross-cultural mythos in order to represent Fae as they were originally conceived: thieving cannibals acting as according to their own ends.
Gestalt Games strongly believes that, by incorporating deconstructed Fantasy vehicles into a non-traditional setting it is possible to create a subversive yet appealing Gray Fantasy narrative with poignant reflections on the universality of mythos.