
“Quote about deity”
Demigod of the Lost and Wandering
At A Glance
Names: God of the Lost and Wandering, The Mother, The Father, The Parent
Pronouns: He/she/they
Alignment: Chaotic Good
Province(s): Found Family, the Lost, the Abandoned, the Forsaken, the Wandering, Refugees
Domain(s): Twilight, Trickery
Common Symbol: A Circle
Followers: Those who are lost, abandoned, and/or forsaken, especially those who are young and family-less
Religious Orders: <Factions or groups that champion this deity’s goals or ideals>

Overview
Profile
Orbon fills their realm with lost and abandoned creations, the creatures and items that would otherwise have no home. She cares for all things as a parent would. He is known for using his divine powers to help nurture and grow others' tossed away toys and creatures instead of creating her own creations.
Depictions
Appearance
Orbon is often depicted in a long, flowing cloak, with young children clustered around them, enveloped safely in the cloak's fabric.
Holy Symbol
Followers of Orbon wear jewelry of linked metal circles, often wearing multiple sets that they might gift a piece to any lost or wandering they meet. This is a symbolic show of friendship and hospitality, an offering to provide a place to rest should they need it. Some attach small gemstones to their pieces, that they might be sold by those in need.
Influences
Goals
Orbon desires above all else for everything and everyone to have a home of love, safety, and comfort. Orbon feels a particular kinship with creatures of The Material Plane and interferes not infrequently to help the lost and wandering creatures there.
Divine Relationships
Orbon is fond of Dionysus, but skeptical of Grayze's trustworthiness. Yet, they cannot help but recognize that Grayze is a refugee herself, and thus they sympathetically tolerate him.
Orbon is friendly with No'vel, and Reaper and Orbon tolerate one another for his sake, despite The Feywild's general resistance of Reaper's domain.
Myths and Deeds
Myth 1
Myth 2
Myth 3
Worship
Commandments
Festivals
Followers
Typical Followers
A follower of Orbon might be an orphan on the streets of a city, an adventurer separated from their group and alone in the wilderness, or a librarian who provides a warm space for her community's children to learn and grow.
A temple to Orbon might be an orphanage, homeless shelter, or schoolhouse. They are places of acceptance and belonging, treating all who pass through their doors with love and dignity.
Notable Individuals
Name | Summary |
|---|---|
Religious Orders
Champions of Deity
Champion Traits
General Characteristics
Alignment | |
|---|---|
Suggested Classes | |
Suggested Domains | |
Suggested Backgrounds |
Devotion to Deity and Champion’s Ideals
Favor
Orbon's heart is stirred by those who find themselves suffering alone. They might empower these individuals, giving them the strength to set out and find other lost souls and make a home for themselves.
Piety
Orbon teaches her followers to treat one another as family, working together to create a home and a path so that they will no longer be lost and wandering.
Blessings
Encounters
Session #: <Session(s) the deity was encountered in the campaign, and what they did>
