Orbon
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Demigod of the Lost and Wandering

At A Glance

  • Names: God of the Lost and Wandering, The Mother, The Father, The Parent

  • Pronouns: He/she/they

  • Alignment: Chaotic Good

  • Province(s): Found Family, the Lost, the Abandoned, the Forsaken, the Wandering, Refugees

  • Domain(s): Twilight, Trickery

  • Common Symbol: A Circle

  • Followers: Those who are lost, abandoned, and/or forsaken, especially those who are young and family-less

  • Religious Orders: <Factions or groups that champion this deity’s goals or ideals>

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Overview

Profile

Orbon fills their realm with lost and abandoned creations, the creatures and items that would otherwise have no home. She cares for all things as a parent would. He is known for using his divine powers to help nurture and grow others' tossed away toys and creatures instead of creating her own creations.

Depictions

Appearance

Orbon is often depicted in a long, flowing cloak, with young children clustered around them, enveloped safely in the cloak's fabric.

Holy Symbol

Followers of Orbon wear jewelry of linked metal circles, often wearing multiple sets that they might gift a piece to any lost or wandering they meet. This is a symbolic show of friendship and hospitality, an offering to provide a place to rest should they need it. Some attach small gemstones to their pieces, that they might be sold by those in need.

Influences

Goals

Orbon desires above all else for everything and everyone to have a home of love, safety, and comfort. Orbon feels a particular kinship with creatures of The Material Plane and interferes not infrequently to help the lost and wandering creatures there.

Divine Relationships

Orbon is fond of Dionysus, but skeptical of Grayze's trustworthiness. Yet, they cannot help but recognize that Grayze is a refugee herself, and thus they sympathetically tolerate him.

Orbon is friendly with No'vel, and Reaper and Orbon tolerate one another for his sake, despite The Feywild's general resistance of Reaper's domain.

Myths and Deeds

Myth 1

Myth 2

Myth 3

Worship

Commandments

Festivals

Followers

Typical Followers

A follower of Orbon might be an orphan on the streets of a city, an adventurer separated from their group and alone in the wilderness, or a librarian who provides a warm space for her community's children to learn and grow.

A temple to Orbon might be an orphanage, homeless shelter, or schoolhouse. They are places of acceptance and belonging, treating all who pass through their doors with love and dignity.

Notable Individuals

Name

Summary

Religious Orders

Champions of Deity

Champion Traits

General Characteristics

Alignment

Suggested Classes

Suggested Domains

Suggested Backgrounds

Devotion to Deity and Champion’s Ideals

Favor

Orbon's heart is stirred by those who find themselves suffering alone. They might empower these individuals, giving them the strength to set out and find other lost souls and make a home for themselves.

Piety

Orbon teaches her followers to treat one another as family, working together to create a home and a path so that they will no longer be lost and wandering.

Blessings


Encounters

  • Session #: <Session(s) the deity was encountered in the campaign, and what they did>