Conjuration

The School of Conjuration focuses on materialization through creation, most commonly through summoning creatures or creating creatures and objects. Some spells also conjure portals used for transportation or give their caster teleporting effects.

Conjurers favor spells that produce objects and creatures out of thin air. They can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on their behalf. As their mastery grows, they learn spells of transportation and can teleport themselves across vast distances, even to other planes of existence, in an instant.

History

Conjuration was the third school of magic to be properly developed after Abjuration. This school takes some guidance from the structural laws of Transmutation and from Evocation's shaping of raw magic.

Not every conjured creature or item exists as a fully realized thing outside the scope of the spell that conjured it. Rather, some conjured creatures and items exist only within The Astral Plane as spirits of potential, only fully taking shape when called upon by a caster.

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Conjuration spells conjure creatures, elements, objects, and concepts from across planes, sometimes combining these to create something new.