Enchantment

The School of Enchantment focuses on effects that influence a creature’s mental state or mind. These effects are done with magic and try to charm, compel or even force creatures to do the caster’s bidding.

Members of the School of Enchantment have honed their abilities to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.

History

The School of Enchantment was one of the last schools of magic to come about, the fundamentals of the school proving long elusive. Most of the affects which afflict only Beasts or Humanoids were pioneered by Humanoid scholars.

By nature, this school is highly dependent upon who is being enchanted. As such, many spells must be curated to creature types. The Humanoids and Beasts of The Material Plane seem most susceptible to this school, with creatures from other planes generally affected only by higher level Enchantment spells.

Arguably, some of the spell effects this school accomplishes could also be accomplished by different schools, such as a Necrotic Hex altering the target's life force rather than afflicting their mind.

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Enchantment spells affect the mind and emotions, sometimes so much so that fictious emotions or beliefs become real. These spells can accomplish an array of effects, from calming a hostile creature to bolstering the stamina of allies to convincing others they are more or less powerful.