Level 1 Spell: Burning Hands
  • Level: 1st

  • Casting Time: 1 Action

  • Range: Self (15 ft Cone)

  • Components: V, S

  • Duration: Instantaneous

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Fire

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Classes: Sorcerer, Wizard
Subclasses: Light Domain, Circle of Wildfire, The Fiend, The Genie


Source Material: Basic Rules