Level 1 Spell: Cure Wounds
  • Level: 1st

  • Casting Time: 1 Action

  • Range: Touch

  • Components: V, S

  • Duration: Instantaneous

  • School: Necromancy

  • Attack/Save: None

  • Damage/Effect: Healing

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Classes: Bard, Cleric, Druid, Paladin, Ranger, Artificer
Subclasses: Life Domain, Circle of Wildfire, The Celestial


Source Material: Basic Rules

Alteration: Changed spell school from Evocation to Necromancy.