Level 3 Spell: Fireball
  • Level: 3rd

  • Casting Time: 1 Action

  • Range: 150 ft (20 ft Sphere)

  • Components: V, S, M(a tiny ball of bat guano and sulfur)

  • Duration: Instantaneous

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Fire

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Classes: Sorcerer, Wizard
Subclasses: Light Domain, The Fiend, The Genie, Artillerist


Source Material: Basic Rules