Changeling

Basic Information

Changelings were created by Varence, and much like them, they have the ability to shift forms to take on different roles. Changelings are fey, but they are neither innately Wild Fey nor Shadow Fey. They can take on the role and demeanor of either, completely altering themselves down to their essence and impulses. Changelings are unique in this ability to alter the makeup of their souls, even in such a limited fashion.

In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.

Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.


Relations of other Races
Changelings are often met with confusion, incomprehension, or distrust. Celestials, Elementals, and fellow Fey do not understand how their nature can be so flexible, and humanoids distrust what they perceive as deceptive intentions.

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Racial Traits

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type
You are a Fey.

Age
As fey, changelings are longer lived. They reach maturity by 20, and can live to be 200.

Size
You are Medium or Small. You choose the size when you select this race.

Speed
Your walking speed is 30 feet.


Superior Darkvision (Homebrew Addition)
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Sunlight Sensitivity (Homebrew Addition)
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Changeling Instincts (Typical)
Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.

Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Myths and Lore