Basic Information
Aasimar are humanoids who have been touched by the nature of Mechanus, the Plane of the Order. They are a lineage, having their own unique racial traits but maintaining traces of their other ancestry in appearance. They might trace their heritage back to a lesser celestial of Mechanus who betrayed their nature to fraternize with mortals, the result of a cult's attempt to create the perfect mortal, or simple born to a family so strict and controlling it altered their very nature.
Relations of other Races
There are few who would trust an Aasimar in a position of power. They are often cast as tyrants, believed to be nefarious agents in service to Dracar, seeking to regulate and constrict the world to death.
Physical Appearance
Aasimar bear physical markings which reveal their alien ancestry, such as uncannily symmetrical features, melted and waxy features, extra eyes or mouths on their face or body, metallic skin, animal faces growing out of their body, or strange markings upon their body. Some have permanent wings or sets of wings, though their functionality remains limited.

Racial Traits
Ability Score Increase
Increase one ability score by 2, and increase a different one by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid-[Celestial (Constrained)] (Aasimar)
Age
Aasimar mature at the same rate as their base race but live a few years longer.
Size
Aasimar are about the same size and build as their base race. You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer
You know the Light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:
Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.