Basic Information
Triton are a reclusive, hardened people, dwelling at the depths of En's relentless oceans. Little is known of these people outside of triton circles, but tales tell of great cities warded against attacks by divine blessing. Most Triton predominantly worship Ursula.
While Ursula created the designs of the triton, determining what form the triton would take and abilities they would share, it was Minnow's hand which shaped the first triton and scattered them about the oceans. Krakinos served as a consultant during the process, desiring that the triton be proficient enough warriors to battle alongside the kraken they were designing to protect the oceans.
Relations of other Races
Description
Physical Appearance
Triton are creatures of the depths, humanoid in shape but unmistakably unique, their bodies scaled and covered in barnacles, their bodies hairless, their hands and feet webbed. Even their teeth are sharp and jagged, and multirowed like a shark's.

Racial Traits
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid (Triton).
Age
Triton reach maturity at 15 and can live almost 2 centuries.
Size
You are Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Amphibious
You can breathe air and water.
Control Air and Water
You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast the Gust of Wind spell with this trait. Starting at 5th level, you can also cast the Water Walk spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Emissary of the Sea
You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Guardian of the Depths
Adapted to the frigid ocean depths, you have resistance to cold damage.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.