Goblin

Basic Information

A varied folk, goblins can be found in every corner of En, often beside their bugbear and hobgoblin kin. Goblins thrive in dangerous lands thanks to a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Initially created to be loyal worshippers, now many goblins pursue their own destinies, escaping the plots of both archfey and gods.


Relations of other Races
Description


Physical Appearance
Goblins have green skin in varies hues, gigantic pointed ears, and sharp pointed teeth.

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Racial Traits

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type
You are a Humanoid-[Fey] (Goblinoid, Goblin).

Age
Goblins reach adulthood at 8, and can live to be 60.

Size
You are Small.

Speed
Your walking speed is 30 feet.


Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

  • You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Myths and Lore