“Quote about deity”
Demigoddess of Curses
At A Glance
Names: Goddess of Curses, Goddess of Blood Magic, Goddess of Dark Magic
Pronouns: She/her
Alignment: Neutral
Province(s): Curses, Bloodline Curses
Cleric Domain(s): <Suggested domains clerics of this deity are trained under>
Common Symbol: A smear of blood
Followers: <Groups of people that are most likely to revere this deity>
Religious Orders: <Factions or groups that champion this deity’s goals or ideals>
Overview
Profile
Trivia, Goddess of Curses, is rumored to have been created from Aracne. The domain she oversees is not quite magic, though it is certainly not mundane. Some view her as a bastard child, a stain on Aracne's domain and an affront to proper magic. Others see her as an extension of Aracne's domain, extending the meaning and possibilities of magic.
Trivia is a mysterious, elusive goddess. She comes and goes as she pleases, her goals unknown and her actions unclear. She is best known for cursing the kenku to be flightless and creating ravens to mock the kenku.
Depictions
Appearance
<How does the deity appear in artwork, teachings, or depictions to a typical follower? If this deity is known to show themselves to mortals directly, what are their most common forms? Does the deity change shape, or have multiple forms?>
Holy Symbol
<How does a cleric or champion of this deity identify themselves as such by appearance?>
Influences
Goals
<What does the deity desire to change or maintain in the current order of the universe? Why would this deity interfere in the lives of mortals?>
Divine Relationships
<Describe the nature of this deity’s relationship with other divine agents, allies, and enemies within their pantheon.>
Myths and Deeds
<Summarize well-known stories in this deity’s canon. This can be especially useful if there are lessons to be drawn from the stories that can be taught to followers.>
Myth 1
<Myth 1>
Myth 2
<Myth 2>
Myth 3
<Myth 3>
Worship
Commandments
<List the most important rules that this deity demands of its followers. (This might overlap with “Earning and Losing Piety” below.)>
Festivals
<List holidays dedicated to this deity here, along with traditions that may be associated with it.>
Followers
Typical Followers
<Describe the typical flock of people drawn to this deity and what aspects of their lives they may ask the deity to assist them with through worship.>
Notable Individuals
Name | Summary |
|---|---|
Religious Orders
<Are there any factions that hold the worship of this deity in particularly high regard? Examples may include churches, knightly orders, secret societies, etc.>
Champions of Deity
Champion Traits
General Characteristics
Text goes here.
Alignment | |
|---|---|
Suggested Classes | |
Suggested Domains | |
Suggested Backgrounds |
Devotion to Deity and Champion’s Ideals
<Example character traits of a deity’s champion.>
Favor
<Reasons why a deity may turn a head towards the plight of a particular mortal and offer to empower them as their champion.>
Piety
<Example actions of a deity’s champion that may increase or decrease favor with them.>
Blessings
<List narrative or mechanical benefits that a deity may bestow on their champion as a reward for their piety.>
Encounters
Session #: <Session(s) the deity was encountered in the campaign, and what they did>