Basic Information
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra were created by Whist, Goddess of Air and were imbued with a measure of their makers' power over winds. Their descendants still command echoes of that power.
Some aarakocra dwell on the edges of Aerie, where the endless skies are better suited to humanoid life. Others live in the mountain peaks of En, the tops of forests which stretch hundreds or more miles high, or even the occasional city of clouds.
Relations of other Races
Description
Physical Appearance
From below, aarakocra look like large birds and thus are sometimes called birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that taper to sharp talons. Feathers cover their bodies — usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.

Racial Traits
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid.
Age
Aarakocra reach maturity at 3, and live to be about 30.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Talons
You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Wind Caller
Starting at 3rd level, you can cast the Gust of Wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of Wind with this trait (choose when you select this race).
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.