Basic Survival Rules
Encumbrance
Carrying capacity is determined by multiplying your strength stat by 15.
Example: Strength 17 x 15 = 255 carrying capacity.
Total Weight of Inventory vs Carrying Capacity | Encumbrance |
|---|---|
Inventory weight total is greater than Carrying Capacity. | Encumbered |
Inventory weight total is two times greater than Carrying Capacity | Heavily Encumbered |
Inventory weight total is three times greater than Carrying Capacity | Over Encumbered |
Using the example of 255 carrying capacity:
Encumbered: Inventory weight total of 256 lbs and above
Heavily Encumbered: Inventory weight total of 510 and above
Over Encumbered: Inventory weight total of 765 and above
Encumbered
Speed drops by 10 feet.
Heavily Encumbered
Speed drops by 20 feet and you have a disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Over Encumbered
Movement speed is 0; Disadvantage on ability checks, attack rolls, and sav. throws that use Str, Dex, or Con.
We are not counting the weight of gold against encumbrance.
Rations
Every player character must consume 1 ration a day. Not eating for a day incurs one level of exhaustion. Rations are limited to 12 rations per adventurer every 10 days.
Uncooked Rations weigh the same as regular rations (2 lb per ration). See the "Travel Roles" tab to learn more about uncooked rations.
Exhaustion
Some special abilities and environmental hazards, such as starvation and the long-Âterm Effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion. Exhaustion is measured in six levels. An Effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.
Exhaustion Effects
Disadvantage on Ability Checks
Speed halved
Disadvantage on Attack rolls and Saving Throws
Hit point maximum halved
Speed reduced to 0
Death
Finishing a Long Rest reduces a creature’s exhaustion level by 1.