Travel Roles
Navigating [Survival, Cartographer] (essential travel activity)
The character navigating attempts to lead the party to where they intend to go.
Make a survival check or a check using a cartographer's kit that you are proficient with. The success level of the roll determines how well the party navigates the wilds.
Travel Table
Survival Check Roll | Result |
|---|---|
<5 | Don’t Move, and roll on the Encounter Table |
6–9 | Move in a random direction (d6) |
10–14 | Move towards the intended direction (d3):
|
15+ | Move to the intended hex |
If a party member is encumbered, the navigator must roll at disadvantage. If over-encumbered, the party member cannot travel overland.
Assist (optional side activity)
A character not leading in any other activities can grant advantage in the task if they are proficient in the relevant skill; however, a character like a Bard could instead grant a Bardic Inspiration to assist in the roll of their travel action.
Hunting [Survival] (optional side activity)
A character choosing to hunt for food while traveling makes a DC 15 survival check, but it may be more difficult in certain parts of the wilds.
Yield based on region, which can modify the DC by:
+5 to DC check in a low-forage region
No DC adjustment in a normal forage region
-5 to DC check in a high-forage region
Uncooked rations weigh the same as regular rations (2 lb per ration).
The level of success determines the size/amount of the creature(s) hunted.
Creature Yield Category | Amount of | DC Check |
|---|---|---|
Tiny | 1 uncooked ration | Meets DC |
Small | 2 uncooked rations | Beats DC by 5 |
Medium | 4 uncooked rations | Beats DC by 10 |
Large | 8 uncooked rations | Beats DC by 15 |
Forage for Potion Ingredients [Nature] (optional side activity)
A player may roll a Nature check to gather ingredients to make potions.
Yield based on region, which can modify roll by:
-5 to DC check in a high-plant life region
No DC adjustment in a normal plant life region
+5 to DC check in a low-plant life region
DC Check Result | Amount of |
|---|---|
DC 10+ | 1 potion ingredient |
DC 15+ | 2 potion ingredients or 1 Construction Piece |
DC 20+ | 3 potion ingredients or 2 Construction Pieces |
DC 25+ | 4 potion ingredients or 3 Construction Pieces |
Harvesting Arcane ingredients [Investigation] (Optional Side Activity)
a player may roll an investigation check to search for rare objects in the wilds that yield arcane effects or for suitable building material, usable in crafting and in Missions requests
Yield based on region, which can modify roll by:
5 to DC check in a high magic region
No DC adjustment in a normal magic region
+5 to DC check in a low magic region
DC Check Result | Amount of |
|---|---|
DC 15+ | 1 Arcane ingredient or 1 Construction Piece |
DC 20+ | 2 Arcane ingredients or 2 Construction Pieces |
DC 25+ | 3 Arcane ingredients or 3 Construction Pieces |
Scouting [Perception] (optional side activity)
A player may roll a Perception check to watch for an ambush.
Use the passive perception of the navigator if no one chooses this activity or if the roll is lower than the passive of the navigator. The roll is checked against a potential attacker’s stealth skill.
Name | Cost | Weight | Description |
|---|---|---|---|
Construction Piece | 2gp | 5lbs | Raw material of varying natures such as wood or iron that are used to Craft things with |
Potion ingredient | 2gp | 0lbs | herbs, plants, and other components for crafting potions with |
Arcane Ingredient | 2gp | 0lbs | Strange objects or resources that appear to carry Arcane energy or contained miasma. usable to craft things with |
Uncooked Ration | 1sp | 5lbs | Raw or otherwise unprepared food found out in the wilds. must be converted into a normal Ration on a Long or Short Rest inedible otherwise |