Trash to Treasure

2025-11-01

Under the hood, it's Havoc Engine, so basically a reskin of Eat the Reich with magical girl transformations and a built in campaign. Mechanically, the major change from EtR is that instead of rolling the threat pool every turn (and it getting smaller each turn), the GM multiplies the total threat by the number of players and rolls that once per round. I think it makes the player's actions feel more dynamic and inter-dependent. In EtR you roll a lot of dice. In TtT, the GM rolls a massively awesome amount of dice, all at once.

Structurally, the campaign is, pretty much, an extended set of locations split by chapter. Half of the chapters are more sandbox where you clear all locations in any order until the final chapter confrontation. The other half are more CYOA where you pick a starting point and follow that path through to the finale. There are side-quests where the players need to be incognito, so don't have access to their magical girl powers, secondary objectives that can only be done by one of the PCs, and optional session warm-up/cool-down flashbacks (no relation to the FitD flashback mechanism) that are a bit more day-in-the-life explorations from before the girls gained their powers.

After each chapter, one of the PCs gets a fairly major power-up when they rescue their familiar. The final boss is a suitably pathetic, Saturday-morning cartoon villain, complete with monologue, who is causing massive amounts of damage. Trash to Treasure takes the gleeful, yet horrible, violence of Eat the Reich and turns it into a gleefully silly Saturday cartoon romp. I'm trying to figure out how to get this one to the table.