Ranger
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Subclasses

Primary Ability: Dexterity and Wisdom

  • Caster Class: None

  • Hit Point Die: d10 per Ranger Level

  • Saving Throw Proficiencies: Strength, Dexterity

Skill Proficiencies

Pick Three: Animal Handling, Athletics, Insight, Investigation, Medicine, Nature, Perception, Sleight of Hand, Stealth, and Survival.

Equipment Proficiencies

  • Armor Training: Light armor, medium armor, shields;

  • Weapons: Simple weapons, Martial Weapons

  • Tools: None

Multiclassing

Primary Ability. You must have an Ability score of at least 13 in Dexterity and Wisdom.

Proficiencies. You gain proficiency in the same weapons as the Ranger, and you pick one skill proficiency from the options available to the Ranger.

Armor Training. You gain Armor Training in the same armor as the Ranger.

Class Table

Level

PB

Features

Knacks Known

1st

2nd

3rd

4th

5th

Quarry Die

1

+2

Fighting Style; Knacks; Wild Expertise; Weapon Mastery

1

2

+2

Spellcasting; Ranger's Quarry

2

2

d4

3

+2

Ranger Subclass

3

3

d4

4

+2

Ability Score Improvement

3

3

d4

5

+3

Extra Attack, Feral Senses

3

4

2

d4

6

+3

Roving

4

4

2

d6

7

+3

Subclass Feature

4

4

3

d6

8

+3

Ability Score Improvement

4

4

3

d6

9

+4

Wild Expertise (2)

5

4

3

2

d6

10

+4

Precise Hunter

5

4

3

2

d8

11

+4

Subclass Feature; Tireless

5

4

3

3

d8

12

+4

Ability Score Improvement

6

4

3

3

d8

13

+5

Wild Expertise (3)

6

4

3

3

1

d8

14

+5

Vanish

7

4

3

3

1

d10

15

+5

Subclass Feature

7

4

3

3

2

d10

16

+5

Ability Score Improvement

8

4

3

3

2

d10

17

+6

Apex Senses

8

4

3

3

3

1

d10

18

+6

9

4

3

3

3

1

d12

19

+6

Epic Boon

9

4

3

3

3

2

d12

20

+6

Foe Slayer

10

4

3

3

3

2

d12