The young guard quietly slipped past his comrades out the back door of the armory where the townsfolk were hiding. A bandit gang had come upon their village that morning, and their leader had issued a challenge. If one warrior from the town could best him in single combat, his gang would leave peacefully. Though the young man only joined the town guard one year ago, he could already best all of his fellow guards with the sword. To the surprise of the townsfolk, he drew his sword, and stepped forward to defend his home.
The graying dwarf observed the enemy camp as the sun began to set. She had made her way to the enemy general's tent with the intent to end the battle before it began. The dwarves under her command didn't stand a chance against this great host, but she had a chance to end this battle before it started. For what could very well be her final mission, she gripped the haft of her battleaxe and entered the enemy general's tent.
The flamboyant elven gladiator paused for a brief moment, basking in the cheers of the crowd. He remembered his first gladiatorial match in the underground arena, surrounded by drunken pirates and slavers. Now he performed for the king and queen amidst the bustle of the largest metropolis in the kingdom. After savoring the moment, he whirled about and plunged his gilded spear into his opponent's heart, ending what would be his final fight and earning him his freedom.
All three of the warriors described above are considered Fighters, masters of battle and the armaments of warfare.
Recommonded Roles: Frontline, Striker, Controller
Not every city guardsman, mercenary, or professional soldier is considered to be a true Fighter. Born with an innate talent for war and keen battle instincts, a born Fighter cannot resist the call of the battlefield. Hailing from the ranks of military officers, elite bodyguards, veteran mercenaries, and anointed knights, Fighters are known for their masterful skill in battle.
Playing as a Fighter, you are able to deal a large amount of damage consistently and performing more weapon attacks than any other class during battle, without much need for resources besides your own physique. Your skill is your best weapon, and you are able to use Exploits better than any class, with a larger die and a larger amount of Exploits.
Mechanics
Caster: No (some subclasses are)
Main Ability Scores: Str, Dex, Con
Hit Points
Hit Dice: 1d10 per Fighter level
Hit Points at 1st Level: 10 + your Constitution modifier.
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
Proficiencies
Armor: All armor, Shields
Weapons: Simple weapons, martial weapons
Tools: One set of artisan's tools of your choice
Saving Throws: Strength, Constitution
Skills: Choose two of the following: Acrobatics, Animal Handling, Athletics, History, Intimidation, Insight, Perception, Persuasion, Stealth, and Survival
Multiclassing
Ability Score Minimum. As a multiclass character, you must have at least a Strength (or Dexterity) score of 13 to take a level in this class, or to take a level in another class if you are already a Fighter.
Proficiencies. If Fighter isn't your initial class, here are the proficiencies you gain when you take your first Fighter level: light armor, medium armor, shields, simple weapons, and martial weapons.
Subclasses
