
You have chosen to specialise in the grim art of death. An Assassin's training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies.
Parent Class: Rogue
Table of Contents
Level 3
Assassin Exploits
You learn certain Exploits at the Rogue levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.
Rogue Level
Exploit
3rd
5th
9th
Recruit Contact
Assassinate
You're adept at ambushing a target, granting you the following benefits:
Initiative. You have Advantage on Initiative rolls.
Surprising Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn't taken a turn, and the first time you hit a creature with the Surprised condition, you critically hit. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon's type equal to two rolls of your Exploit die.
Infiltrator
You are adept at blending into places you don't belong. You gain the following benefits:
Proficiencies. You gain proficiency with the disguise kit and the poisoner's kit.
Mimicry. While disguised using the disguise kit, you can unerringly mimic any humanoid's speech, so long as you spend at least 10 minutes observing them.
Poisoner. Any poison you use ignores resistance to poison damage.
Level 7
Deadly Blade
You are exceptionally skilled at taking lives when conditions are right, gaining the following benefits:
Poison Artist. Your sneak attack deals poison damage, and ignores resistance to poison damage. Additionally, when you deal damage with your Sneak Attack, the target must also succeed on a Constitution saving throw against your Exploit DC or become Poisoned until the start of your next turn.
Roving Aim. Your Speed isn't reduced to 0 by using Steady Aim.
Level 13
Impostor
The skill with which you adopt other creatures' identities is nearly supernatural. You learn to speak, read, and write three additional languages of your choice, and whenever you make a Charisma (Deception) check to create your disguise you gain a bonus to your roll equal to one roll of your Exploit Die.
In addition, creatures have disadvantage on Intelligence (Investigation) checks to see through any disguise you make.
Master Poisoner
Poison Crafter. Your skill with poisons exceeds that of all others who study the toxic arts. You gain expertise in Poisoner's Kit.
Level 17
Death Strike
Once per Short Rest, when you hit a weapon attack on a creature with the Poisoned condition, you automatically hit a critical strike, and your Sneak attack deals double damage.