Monk
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The man took a deep breath and calmed his mind as the ogre ran toward him. Thinking back to his training, he prepared to counter the incoming blow. As the club struck the dirt where he had been moments before, the warrior drew channeled spiritual power and let fly a flurry of blows on the beast. Before the ogre knew what had happened, it lay flat in the mud.

Moving silently through the darkness of a moonless night, the assassins approached the enemy general's tent. Trained in Martial Arts from birth, the warriors slew the enemy guards without a sound. As the general rose from sleep, his eyes widened as his foes appeared from the darkness itself. He tried to call for help, but no sound came from his mouth as his life was snuffed out by the assassins. As quietly as they had arrived, the assassins disappeared into the night.

The Grand Master stepped forward to block the pass. As her students fled into the mountains, she studied the horde of monsters that would soon be upon her. Though she was one of the most powerful masters of the temple, even in her prime she could not hope to defeat half this many foes. She dropped her cloak from her shoulders, and her tattoos glistened with elemental magic as she gathered up her Ki to bring the mountain itself down upon her and the pass.

All three of the warriors described above are considered Monks, spiritual masters of body and soul, who channel the mystical Ki to fuel wondrous feats of martial skill.

Recommended Roles: Controller, Striker, Scout

While most warriors work toward physical perfection, Monks hone body and mind to work in tandem. With both aspects of themselves mastered, a Monk is able to channel the spiritual energy within themselves, their Ki. Drawing upon this power, these reclusive warriors can perform supernatural feats.

Playing as a Monk, you are able to perform amazingly fast physical feats to disable your enemies before they can register what happened, or navigate difficult terrain and reaching seemingly impossible places with precise skill.

Mechanics

  • Caster: No

  • Main Ability Scores: Dexterity and Wisdom

Hit Points

  • Hit Dice: 1d10 per Monk Level

  • Hit Points at 1st Level: 10 + your Constitution modifier

  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Monk level after the first.

Proficiencies

  • Armor: None

  • Weapons: Simple weapons; Martial melee weapons that have the Light property

  • Tools: One set of artisan's tools or musical instrument of your choice

  • Saving Throws: Strength and Dexterity

  • Skills: Choose two from the following: Acrobatics, Athletics, History, Insight, Nature, Religion and Stealth

Multiclassing:

Proficiencies Gained. If monk isn’t your initial class, here are the proficiencies you gain when you take your first level as a monk: Simple weapons, Martial melee weapons that have the Light property


Traditions

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