


Wherever creatures of the darkness prowl, there are warriors who stand against them.
Accursed have no formal hierarchy, and their Occult Orders are as varied as the curses they choose to bear, with each incorporating monstrous curses and magic that grant an Accursed the unique abilities of their Order. This curse permanently changes the subject, inoculating its body, sometimes their mind, with monstrous power at the expense of what makes them a normal mortal. Wherever monsters lurk, there also are Accursed who have given up their chance at a mundane life so they may stalk and slay the vile creatures of darkness.
Though their cursed magic is unsettling and grim in nature, many Accursed place a great deal of pride in the ancient traditions, rituals, and rites of their Occult Order.


Subclasses
Primary Ability: Constitution & Intelligence
Caster Class: None
Hit Point Die: d12 per Accursed Level
Saving Throw Proficiencies: Constitution and Charisma
Skill Proficiencies
Pick Two: Athletics, Acrobatics, Arcana, History, Insight, Investigation, Nature, Religion, Stealth and Survival
Equipment Proficiencies
Armor Training: Light armor, medium armor, shields.
Weapons: Simple Weapons, Martial Weapons.
Tools: Alchemist's Supplies

