Artificer
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Specialisations

Primary Ability: Intelligence

  • Caster Class: Half-Caster (Artificer)

  • Hit Point Die: d8 per Artificer Level

  • Saving Throw Proficiencies: Constitution, Intelligence

Skill Proficiencies

Pick Two: History, Insight, Investigation, Medicine, Nature, Perception, Sleight of Hand or Survival.

Equipment Proficiencies

  • Armor Training: Light armor, medium armor, shields

  • Weapons: Simple weapons, Shortswords, Hand Crossbows, Musket and Pistol.

  • Tools: Tinker's tools, one type of artisan's tools.

Multiclassing

Proficiencies. If Artificer isn't your initial class, here are the proficiencies you gain when you take your first level in the Artificer class: Shortswords, Hand Crossbows, Musket and Pistol.

Class Table

Level

Features

Cantrips
Known

1st

2nd

3rd

4th

5th

Infusions
Known

1st

Spellcasting, Magical Tinker

2

2

2nd

Infusions, Tinker's Insight

2

2

2

3rd

Arcane Recharge, Specialisation

2

3

3

4th

Ability Score Improvement

3

3

3

5th

Specialisation Feature

3

4

2

4

6th

Flash of Genius

3

4

2

4

7th

Expert Tinker, Expert Thinker

3

4

3

4

8th

Ability Score Improvement

3

4

3

5

9th

Magic Item Mastery (4)

3

4

3

2

5

10th

Specialisation Feature

4

4

3

2

5

11th

Arcane Recharge Improvement

4

4

3

3

6

12th

Ability Score Improvement

4

4

3

3

6

13th

4

4

3

3

1

6

14th

Magic Item Mastery (5)

4

4

3

3

1

7

15th

Specialisation Feature

4

4

3

3

2

7

16th

Ability Score Improvement

4

4

3

3

2

7

17th

4

4

3

3

3

1

8

18th

Magic Item Mastery (6)

4

4

3

3

3

1

8

19th

Ability Score Improvement

4

4

3

3

3

2

8

20th

Masterwork Inventions

4

4

3

3

3

2

8