
Specialisations
Primary Ability: Intelligence
Caster Class: Half-Caster (Artificer)
Hit Point Die: d8 per Artificer Level
Saving Throw Proficiencies: Constitution, Intelligence
Skill Proficiencies
Pick Two: History, Insight, Investigation, Medicine, Nature, Perception, Sleight of Hand or Survival.
Equipment Proficiencies
Armor Training: Light armor, medium armor, shields
Weapons: Simple weapons, Shortswords, Hand Crossbows, Musket and Pistol.
Tools: Tinker's tools, one type of artisan's tools.
Multiclassing
Proficiencies. If Artificer isn't your initial class, here are the proficiencies you gain when you take your first level in the Artificer class: Shortswords, Hand Crossbows, Musket and Pistol.
Class Table
Level | Features | Cantrips | 1st | 2nd | 3rd | 4th | 5th | Infusions |
|---|---|---|---|---|---|---|---|---|
1st | Spellcasting, Magical Tinker | 2 | 2 | — | — | — | — | — |
2nd | Infusions, Tinker's Insight | 2 | 2 | — | — | — | — | 2 |
3rd | Arcane Recharge, Specialisation | 2 | 3 | — | — | — | — | 3 |
4th | Ability Score Improvement | 3 | 3 | — | — | — | — | 3 |
5th | Specialisation Feature | 3 | 4 | 2 | — | — | — | 4 |
6th | Flash of Genius | 3 | 4 | 2 | — | — | — | 4 |
7th | Expert Tinker, Expert Thinker | 3 | 4 | 3 | — | — | — | 4 |
8th | Ability Score Improvement | 3 | 4 | 3 | — | — | — | 5 |
9th | Magic Item Mastery (4) | 3 | 4 | 3 | 2 | — | — | 5 |
10th | Specialisation Feature | 4 | 4 | 3 | 2 | — | — | 5 |
11th | Arcane Recharge Improvement | 4 | 4 | 3 | 3 | — | — | 6 |
12th | Ability Score Improvement | 4 | 4 | 3 | 3 | — | — | 6 |
13th | ─ | 4 | 4 | 3 | 3 | 1 | — | 6 |
14th | Magic Item Mastery (5) | 4 | 4 | 3 | 3 | 1 | — | 7 |
15th | Specialisation Feature | 4 | 4 | 3 | 3 | 2 | — | 7 |
16th | Ability Score Improvement | 4 | 4 | 3 | 3 | 2 | — | 7 |
17th | ─ | 4 | 4 | 3 | 3 | 3 | 1 | 8 |
18th | Magic Item Mastery (6) | 4 | 4 | 3 | 3 | 3 | 1 | 8 |
19th | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 8 |
20th | Masterwork Inventions | 4 | 4 | 3 | 3 | 3 | 2 | 8 |