
Common
These recipes require a successful DC 12 Herbalism Kit check to craft over the course of 15 minutes.
Recipe | Ingredients | Description |
|---|---|---|
Antitoxin | 2 Everfrost Berry + 2 Horsetail | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. |
Potion of Healing | You regain 2d4+2 hit points when you drink this potion. | |
Muroosa Balm | This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain resistance against fire damage for 1 hour. | |
Soothing Salve | A sticky, sour smelling salve that can be applied to wounds. When you roll a hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied. | |
Quenching Philtre | A blue potion that always has 2 ice cubes, a sprig of mint and 2 slices of lemon floating in it. It is always cool to the touch. Drinking the potion quenches a person's thirst completely and removes their need to drink anything for 2 days. This makes it highly sought after near desserts for those who venture on caravans. | |
Willowshade Oil | A dark blue oil can be extracted from the rare fruit of the willowshade plant. A creature can use its action to apply the oil to another creature that has been petrified for less than 1 minute, causing the petrified condition on that creature to end at the start of what would be that creature's next turn. |
Uncommon
These recipes require a successful DC 15 Herbalism Kit check to craft over the course of 1 hour.
Recipe | Ingredients | Description |
|---|---|---|
Brew of Corina | Baby blue and highly opaque with something white moving in it, just out of view, and eyestrainingly yellow when shaken, this potion provides the ability to speak and understand, but not read or write, a language of choice for 1 hour. | |
Fire Balm | Flame Lily + 1 Oil (Flask) + Theki Root | An orange, herbal paste used to aid people recovering from ailments. Applying a dose of this paste gives the user a +3 on a single Constitution, Wisdom or Charisma saving throw for the next 14 hours. |
Antitoxin, Greater | A mirky, pumpkin orange liquid, this potion grants the drinker advantage on saving throws against poison damage or against the poisoned condition for 12 hours. During this period, the drinker also does not take damage over time from any type of poison nor can they drop to 0 hit points from poison damage. | |
Two Moons | This potion has a strong pink colour and is completely clear with with the image of a red heart floating in the middle. No matter the angle you look at it, the heart always appears the same. Drinking this potion provides 2d6+2 temporary hit points. | |
Pommer of Warding | This ball of aromatic spices and perfumes fills an area with a 15 foot radius with a strong scent for 24 hours after being unwrapped. Undead creatures of CR 2 or lower that enter this area must make a DC 15 Wisdom saving throw or be turned, as detailed in the Turn Undead cleric feature. | |
Potion of Advantage | When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next minute. | |
Potion of Healing, Greater | 1 Potion of Healing + 4 Red Amanita Mushroom 1 Potion of Healing + Augmentoris | You regain 4d4+4 hit points when you drink this potion. |
Potion of Maximum Power | The first time you cast a damage-dealing spell of 4th level or lower within 1 minute after drinking the potion, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.This glowing purple liquid smells of sugar and plum, but it has a muddy taste. | |
Potion of Shapeshifting | A very peculiar potion that changes its colour, clarity as well as the shape and material of its container every time no one is looking at it. Upon opening the container, it reverts back to its original container and appearance; a faint pink potion with suspended slivers of silver. Drinking this potion allows the drinker to use the Alter Self spell on themselves for 30 minutes without concentration. | |
Tea of Refreshment | This warm drink removes one level of exhaustion from whoever drinks it. | |
Thessaltoxin Antidote | This potion appears to change color and texture each time you look at it. When you drink the potion, it ends the Polymorph effect imposed by thessaltoxin. |
Rare
These recipes require a successful DC 18 Herbalism Kit check to craft over the course of 4 hours.
Recipe | Ingredients | Description |
|---|---|---|
Elixir of Health | 2 Fairy Stool + 2 Gillyweed | When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. |
Liquid Luck | Visually indistinguishable from water, but tasting and smelling like the drinker's favourite fruit. Drinking this potion grants the drinker advantage on all deception, Insight and persuasion checks for 3 hours. | |
Polymorph Potion | An almost clear, pale green potion with a constantly morphing projection of a creature floating within. Drinking this potion allows the drinker to use the Polymorph spell on themselves for 15 minutes without concentration. | |
Potion of Revival | An entirely opaque, black potion with a point of light hanging in the middle. Drinking this potion has no effect on live people, but when poured down the throat of a person who died within a minute of administration it revives them, returning them to 1 HP. This does not work if they died of old age nor can it repair any missing body parts. | |
Potion of Healing, Superior | 4 Red Amanita Mushroom + 1 Potion of Healing, Greater Potion of Healing, Greater + Augmentoris | You regain 8d4+8 hit points when you drink this potion. |
Very Rare
These recipes require a successful DC 22 Herbalism Kit check to craft over the course of 8 hours.
Recipe | Ingredients | |
|---|---|---|
Potion of Protection | A steel grey, mirky liquid with tiny, yellow, green, red, blue, purple, white and black beads floating around in it. Drinking this potion grants the drinker immunity to all status effects apart from prone, grappled, restrained or unconscious for 1 hour. | |
Potion of Healing, Supreme | 4 Red Amanita Mushroom + 2 Potion of Healing, Superior Potion of Healing, Superior + Augmentoris | You regain 10d4+20 hit points when you drink this potion. |
Potion of Vitality | 2 Morning Dew + 2 Cat's Tongue + Olisuba Leaf | When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. |