Alchemist's Supplies Crafting
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Common

These recipes require a successful DC 12 Alchemist's Supplies check to craft over the course of 15 minutes.

Recipe

Ingredients

Description

Alchemist's Fire

Fire Peas + Oil (flask)

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 6 meters, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Bottled Breath

Air Elemental Wisp

This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath.

Blasting Powder

Flame Lily + Frost Lichen

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 1.5 metres of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 1.5 metres (maximum of 6 metres).

Fake Blood

Bloodroot

Crafted from bloodroot and infused with small quantities of powdered iron, this concoction looks, smell and even tastes the same as the real deal. An investigation of 15 or higher or any level of identification magic reveals its true nature.

Ink

Charcoal

Ink is typically used with an ink pen to write.

Potion of Climbing

Giant Spider Hair + Skulk Claw

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.

Potion of Healing

4 Red Amanita Mushroom

You regain 2d4+2 hit points when you drink this potion.

Potion of Swimming

Fish Scale

When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to swim.

Potion of Mana

Powdered Lyricite + Pixie's Parasol

Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.

After drinking this potion, the user regains 1 spent spell slot or 2 sorcery points.

Cat's Eyes

Moonstalker

The mixture is odorless and has a milky color, with the liquid's thickness resembling honey.

When consumed, it augments vision by allowing the user to pick up additional wavelengths of light, giving darkvision of 60ft for 1 hours. To prevent blinding, the user's pupils also narrow slightly, decreasing their passive and active Perception checks by 2 for the duration.

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Uncommon

These recipes require a successful DC 15 Alchemist's Supplies check to craft over the course of 1 hour.

Recipe

Ingredients

Description

Ink, Infused

Charcoal + Powdered Lyricite

1 ounce bottle used in writing: Sufficient for Lvl. 1-5 spell scroll crafting.

Invisible Ink

Pixie's Parasol + Ink

1 ounce bottle of ink that can only be made visible with spells, traits or items that see the invisible, or by applying a mild acid.

Potion of Mana, Greater

Pixie's Parasol + 2 Potion of Mana

Potion of Mana + Augmentoris

Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light. After drinking this potion, the user regains a spent spell slot of 2nd level, or 3 sorcery points.

Oil of Slipperiness

Paralyzing Mucus + Oil (flask) + Water Elemental Droplets

This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Potion of Animal Friendship

Cat's Tongue + Fish Scale

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Breath

Ashblossom + Fire Elemental Embers

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

Potion of Growth

Sourgrass + Everfrost Berry + Giant Spider Hair

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Potion of Acid Resistance

Hagfinger + Paralyzing Mucus

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Acidic type damage for 1 hour.

Potion of Cold Resistance

Hagfinger + Frost Lichen

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Cold type damage for 1 hour.

Potion of Fire Resistance

Hagfinger + Ashblossom

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Fire type damage for 1 hour.

Potion of Force Resistance

Hagfinger + Amphibian Saliva

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Force type damage for 1 hour.

Potion of Lightning Resistance

Hagfinger + Lightning Moss

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Lightning type damage for 1 hour.

Potion of Necrotic Resistance

Hagfinger + Nightshade

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Necrotic type damage for 1 hour.

Potion of Poison Resistance

Hagfinger + Earth Elemental Pebbles

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Poison type damage for 1 hour.

Potion of Psychic Resistance

Hagfinger + Stinkhorn

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Psychic type damage for 1 hour.

Potion of Radiant Resistance

Hagfinger + Sourgrass

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Radiant type damage for 1 hour.

Potion of Thunder Resistance

Hagfinger + Singing Nettle

The potion is a plain indiscriminate color and smells slightly foul.

When you drink this potion, you gain resistance to Thunder type damage for 1 hour.

Potion of Water Breathing

Gillyweed + Water Elemental Droplets

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Philtre of Love

Fairy Stool + Serpent's Venom

This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed.

Verdant Vigor

2 Red Amanita Mushroom + Pixie's Parasol

The liquid inside the potion has a pleasant smell of flowers, and seems to have a soft liquid texture to it. It's commonly used in brothels. On consumption, the user restores half of their maximum hit dice (rounded up) worth of hit dice.

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Rare

These recipes require a successful DC 18 Alchemist's Supplies check to craft over the course of 4 hours.

Recipe

Ingredients

Description

Ink, Enhanced

Charcoal + Powdered Lyricite + Willowshade Fruit

1 ounce bottle used in writing. Sufficient for Lvl. 6-8 spell scroll crafting.

Potion of Gaseous Form

Shadow Essence + Singing Nettle

When you drink this potion, you gain the effect of the  spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.

Potion of Frost Giant Strength

Frost Lichen + Giant's Fingernail

When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

Potion of Mana, Superior

Pixie's Parasol + 2 Potion of Mana, Greater

Potion of Mana, Greater + Augmentoris

Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.After drinking this potion, the user regains a spent spell slot of 3rd level, or 5 sorcery points.

Potion of True Dreaming

Nothic Tears + Willowshade Fruit

Black as the void, this liquid appears to flash in bright colours when looked at through the corner of one's eye. When you drink this potion before falling asleep, your dreams show you true visions of of the past, present or possible future events related to a creature, location or object of your choosing. The DM determines the nature and duration of these visions.

Oil of Etherealness

Shadow Essence + Oil (flask)

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the  spell for 1 hour.

Potion of Clairvoyance

Morning Dew + Mandrake Root

When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

Potion of Diminution

Pixie's Parasol + Moonstalker

When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

Potion of Heroism

Hagfinger + Cat's Tongue

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the  spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Mind Reading

Stinkhorn + Moonstalker

When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Frostwind

Frost Lichen + 2 Everfrost Berry

The light blue liquid inside the vial smells of cold snow. On consumption, the user feels as if time slows down as their focus increases. For 1 minute, when you first kill an enemy creature in a turn, you gain an additional action that turn, and any movement you've used before the kill that triggered this effect is restored.

Mindweave Elixir

Stinkhorn + Mandrake Root

The potion seems to have a purplish hue, with dream-like particles sparkling and swimming in it. Gives the user terrible and debilitating nightmares during the night, exploring their psyche and allowing the user to interact with it. Dangerous to consume, but allows the user to completely respec their character class, ability points array and feats.

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Very Rare

These recipes require a successful DC 22 Alchemist's Supplies check to craft over the course of 8 hours.

Recipe

Ingredients

Description

Ink, Superior

Charcoal + Powdered Lyricite + Willowshade Fruit

Ink, Magical + Augmentoris

1 ounce bottle of ink used in writing. Sufficient for Lvl. 9 spell scroll crafting.

Oil of Sharpness

Ankheg Ichor + Silverthorn

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Potion of Flying

Air Elemental Wisp + Singing Nettle

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

Potion of Invisibility

Skulk Claw + Fairy Stool

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

Potion of Possibility

Skulk Claw + Shadow Essence

When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.While you have one or more Fragments of Possibility from this potion, you can't gain another Fragment of Possibility from any source.

Potion of Speed

4 Bird Claw + Lightning Moss + Sugar

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

Potion of Truesight

Fairy Stool + Nothic Tears

Drinking this potion grants truesight with a range of 36 metres for 1 hour.

Potion of Mana, Supreme

Pixie's Parasol + Silverthorn + Dragon's Blood + 2 Potion of Mana, Superior

Potion of Mana, Supreme + Augmentoris

Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.After drinking this potion, the user regains a spent spell slot of 4th level, or 7 sorcery points.

Potion of Angelic Slumber

Air Elemental Wisp + Singing Nettle

The motion of the shimmering liquid going back and forth in its vial is somnambulant - you know drinking it will bring the comfort of a warm, enveloping blanket. It is one of the few ways for elves to experience sleep. Other methods include taking narcotics and being hit very hard with a chair. On consumption, the affected creature falls into a deep sleep for 8 hours. If not interrupted before the duration expires, the affected creature gains all the benefits of a Long Rest.