
Table of Contents

Level 1
Spellcasting
You have learned how to channel magical energy using the power of your mind. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Psion spells, which appear in the Psion spell list later in the class’s description.
Cantrips.You know two Psion cantrips of your choice. Whenever you gain a Psion level, you can replace one of your cantrips from this feature with another Psion cantrip of your choice. When you reach Psion levels 10 and 14, you learn another Psion cantrip of your choice, as shown in the Cantrips column of the Psion Features table.
Spell Slots. The Psion Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
Prepared Spells of Level 1+. You learn four level 1 spells that are available for you to cast with this feature. The number of spells you know increases as you gain Psion levels, as shown in the Spells Known column of the Psion Features table. Whenever that number increases, choose additional Psion spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots.
If another Psion feature gives you spells, those don’t count against the number of spells you can learn with this feature, but those spells otherwise count as Psion spells for you.
Changing Your Known Spells. Whenever you gain a Psion level, you can replace one spell on your list with another Psion spell of an eligible level.
Spellcasting Ability. Intelligence is your spellcasting ability for your Psion spells.
Psionic Spellcasting. When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell.
Psionic Power
You harbour a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy Dice. Your Psion level determines the die size and number of Psionic Energy Dice you have, as shown in the Energy Die and Number of Dice columns of the Psion Features table.
Your Psionic Energy Dice are used to enhance or fuel certain Psion features. You start with two such features: Telekinetic Propel and Telepathic Connection, each of which is detailed below. Some of your powers expend the Psionic Energy Dice, as specified in a power’s description, and you can’t use a power if it requires you to use a die when all your Psionic Energy Dice are expended.
You regain one expended Psionic Energy Die when you finish a Short Rest, and you regain all of them when you finish a Long Rest.
Some features that use Psionic Energy Dice require your target to make a saving throw. The save DC equals the spell save DC from this class’s Spellcasting feature.
Telekinetic Propel
As a Bonus Action, choose one Large or smaller creature other than you that you can see within 9 meters of yourself. When you do so, the target must succeed on a Strength saving throw or be moved 1.5m straight toward you or straight away from you. Alternatively, you can roll one Psionic Energy Die when you take this Bonus Action, and the distance moved is equal to 1.5 times the number rolled. The die is expended only if the target fails the saving throw.
Telepathic Connection
You have telepathy with a range of 9 meters. As a Bonus Action, you can roll one Psionic Energy Die. For the next hour, the range of your telepathy increases by a number of meters equal to 3 times the number rolled. The first time you use this Bonus Action after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use this feature, you expend the die.
Subtle Telekinesis
You know the Mage Hand cantrip. You can cast it without Somatic components, and you can make the spectral hand Invisible when you cast it.

Level 2
Psionic Discipline
You learn further psionic techniques that are fuelled by your Psionic Energy Dice. You gain two Psionic Disciplines of your choice. You can use only one Discipline each turn and only once per turn unless otherwise noted in one of those options.
Whenever you gain a Psion level, you can replace one of your Psionic Discipline options with one you don’t know. You gain one additional option at Psion levels 5, 10, 13, and 17

Level 3
Psion Subclass
You gain a Psion subclass of your choice. A subclass is a specialisation that grants you features at certain Psion levels. For the rest of your career, you gain each of your subclass's features that are of your Psion level or lower.

Level 4
Ability Score Improvement
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Psion levels 8, 12, and 16.

Level 5
Psionic Restoration
You can perform a meditation that focuses the mind for 1 minute. At the end of it, you regain expended Psionic Energy Dice. Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 7
Psionic Surge
When you roll Initiative, you can expend one of your Hit Point Dice and regain one expended use of Psionic Modes.
In addition, after you roll one or more Psionic Energy Dice, you can expend one of your Hit Point Dice and treat any roll of 1, 2, or 3 on those Psionic Energy Dice as a 4.

Level 18
Psionic Reserves
When you roll Initiative, you regain expended uses of Psionic Energy Dice until you have four if you have fewer than that.

Level 19
Epic Boon
You gain an Epic Boon feat or another feat of your choice for which you qualify.

Level 20
Enkindled Lifeforce
Once per turn, when you expend one Psionic Energy Die and roll it for a Psion feature or Psionic Discipline, you can expend two of your Hit Point Dice to roll two additional Psionic Energy Dice and add the numbers rolled to the total.
