Flaw | Effect |
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Frail | Your Strength score is reduced by 2. When you are reduced to 0 hit points, you immediately fail a Death saving throw. You gain a General Feat of your choice.
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Poor Defense | Your Strength score is reduced by 2. During the first round of combat, all enemies have advantage on attack rolls against you. You gain a General Feat of your choice.
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Puny | Your Strength score is reduced by 2. You have disadvantage on all Strength saving throws or saving throws to avoid being grappled. You gain a General Feat of your choice.
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Weakness | Your Strength score is reduced by 2. Your carry capacity is reduced by 7.5 kg. You gain a General Feat of your choice.
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Asthmatic | Your Dexterity score is reduced by 2. When you gain a level of Exhaustion, you gain two levels instead. You gain a General Feat of your choice.
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Clumsy | Your Dexterity score is reduced by 2. Getting up from Prone costs all movement speed. When you roll a 1, you fall Prone. You gain a General Feat of your choice.
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Deaf | Your Dexterity score is reduced by 2. You are always under the effects of the Deafened condition. You gain a General Feat of your choice.
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Lame | Your Dexterity score is reduced by 2. You can't take the Dash action. You gain a General Feat of your choice.
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Lumbering | Your Dexterity score is reduced by 2. Your movement speed is reduced by 3 meters. You gain a General Feat of your choice.
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Insomniac | Your Constitution score is reduced by 2. Resting doesn't reduce your Exhaustion level. You gain a General Feat of your choice.
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Sickly | Your Constitution score is reduced by 2. You are vulnerable to Poison damage. You gain a General Feat of your choice.
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Blind | Your Intelligence score is reduced by 2. You are always under the effects of the Blinded condition. You gain a General Feat of your choice.
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Head in the Clouds | Your Intelligence score is reduced by 2. You have disadvantage on all Initiative rolls and Concentration saving throws. You gain a General Feat of your choice.
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Illiterate | Your Intelligence score is reduced by 2. You can't read or write in any language. You gain a General Feat of your choice.
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Impatient | Your Intelligence score is reduced by 2. You have disadvantage on all Intelligence ability and skill checks. You gain a General Feat of your choice.
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Overly Cautious | Your Intelligence score is reduced by 2. During the first round of combat, you can only use an Action, Bonus Action, or move. You gain a General Feat of your choice.
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Aggressive | Your Wisdom score is reduced by 2. You have disadvantage on all attack rolls during the first round of combat. Additionally, when you fail a Persuasion check, it counts as a failed Intimidation check. You gain a General Feat of your choice.
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Animal Animosity | Your Wisdom score is reduced by 2. Animals dislike you. You suffer disadvantage on all Animal Handling skill checks. Additionally animals and beasts choose you as a target in preference of other targets and gain advantage on attack rolls made against you. You gain a General Feat of your choice.
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Claustrophobic | Your Wisdom score is reduced by 2. When you are grappled, you are also paralysed. You gain a General Feat of your choice.
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Craven | Your Wisdom score is reduced by 2. You start the first round of combat Frightened. You have disadvantage on all rolls made to resist being Frightened. You gain a General Feat of your choice.
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Naive | Your Wisdom score is reduced by 2. You have disadvantage on Insight checks and saving throws against trickery or mind control effects. You gain a General Feat of your choice.
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Abrasive Personality | Your Charisma score is reduced by 2. You have disadvantage on all skill checks to make another creature non-hostile, or to convince a creature to help or join your party. You gain a General Feat of your choice.
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Arrogant | Your Charisma score is reduced by 2. You have disadvantage on all social skill checks against creatures outside of your social strata. You gain a General Feat of your choice.
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Blatant | Your Charisma score is reduced by 2. You have disadvantage on all Deception checks, and all creatures have advantage on Wisdom saving throws against you. You gain a General Feat of your choice.
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Mute | Your Charisma score is reduced by 2. You are always under the Silenced condition, and you can't speak. You gain a General Feat of your choice.
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