Places, Locations, and Worlds
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With no two the same, each world below has much to offer the curious scholar...but be warned: the information contained within is not for the faint of heart - many researchers and scribes have complained of visions depicting entirely different realities, their sleep being plagued with dreams of radiant fields and nightmares of the encroaching dark. Awake, they pour obsessively over the many scripts and texts of these tomes long-forgotten...

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Worlds

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Amur'Ket...

...it is a dry and cracked land that has been burnt for the sins it has committed. Long ago, ambitious yet foolish arcanists attempted to bend the rules of the cosmos, ushering in an age of desolation and death for the land of Amur'Ket. Dark forces used this time to their advantage, capitalizing on the pain and suffering that all have felt...

In Amur'Ket, the party is faced with a wholly sinister and baleful force that has taken control of a desolate land during its weakest hour, all in a relentless attempt at revenge...

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Elyssara...

...it is a realm veiled in an enchanting tapestry of light and shadow. Its history is woven with the threads of celestial wonder, unbridled ambitions, and the mysteries of the cosmos. In ages past, Elyssara was a land bathed in the radiant embrace of the Sun deity, Pelor, and the Luminalith, a gem believed to be a fragment of the Sun itself, gifted to mankind by Pelor after The Sundering. The First Eclipse shattered the Luminalith, casting Elyssara into a perpetual twilight.

In Elyssara, adventurers embark on a journey through a world caught between darkness and the promise of a brighter tomorrow, seeking to restore the balance of light and shadow and uncover the truth hidden within the Long Dark...


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Faelorian...

...it is a land wracked with pain, grief, and turmoil. Once a peaceful home to the living, most of it is now desolate and haunted, for a blasphemous ritual has destroyed the very fabric of life and death. This has given rise to the first forces of Undeath in Faelorian

a force that grows in number every moment that passes...

In Faelorian, death is around every corner. The players are tasked with protecting those who still live, all while trying to solve the mystery of the Undead...

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Tanyssus...

...it is a realm experiencing a time of peace and prosperity. However, according to prophecy, Tanyssus will be thrust into an existential crisis brought about by a series of events that will shake the foundations of all creation, bringing the whole of existence to its knees...

In Tanyssus, the party is in a race against time to uncover and piece together the reality that will be unfolding before their very eyes before it is too late...


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Vemuria...

...once lost to time, it has been rediscovered by a well-funded expedition from a distant continent. Treading on its shores once more has wrought many challenges, made more problematic by a strange, magical phenomenon that has been unleashed upon the landscape, corrupting and twisting it.

In Vemuria, players embark on a journey into the heart of the cataclysm that has changed its face, all in an effort to right that which has been broken.

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The Lasting Lands...

...a jewel of a landscape, untouched by the Celestial Wars that have ravaged the rest of the realm beyond its borders. But, unbeknownst to its denizens, something stirs beneath, waking up from its eternal slumber...

In The Lasting Lands, a group of retired adventurers are forced back into their old ways of living to defend their homeland against a rising, ancient threat.

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