Kenku
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Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. They have a supernatural affinity for identifying items of magical origins. It’s believed that kenku originated from the realm of Ethembra, and may have a connection to the unknown calamity that befell it. None can claim with certainty if this is true, false, or somewhere in the middle. 

Kenku tend to mimic other people's creations whenever possible, but they are known to make personalized changes to them when they wish. Kenku can copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can produce large numbers of identical items. Their natural voices are harsh and deep, so when interacting with other races they often adopt a voice similar in tone and sound.

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Kenku Traits

Age: Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.

Size: Kenku are around 3 feet tall and weigh between 50 and 80 pounds. Your size is small.

Speed: Your base walking speed is 30 feet.

Appraising Eye. You have an almost supernatural ability to appraise objects. By spending an action examining any object, you can determine any magical properties the item has, how they might be used or activated, as well as a fair estimation of market price. Using this skill strains the eyes, and you must complete a long or short rest before you can use it again.

Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.

Glide. Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.

Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

Sharp Mind. You are able to accurately recall with perfect clarity anything you have seen or heard within the past week.

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