Mousekin
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Mousekin, though small in stature, live rich and fulfilling lives within their tight-knit communities. Their cozy homes, whether nestled in peaceful forests or hidden in bustling city streets, are filled with warmth, laughter, and the irresistible aroma of shared meals. These furry folk place great value on family and friendship, their days spent caring for one another and ensuring no one goes without. Their love for food, tradition, and togetherness defines their existence, making even the simplest moments feel grand.

The strength of mousekin lies not in size but in the bonds they forge. Their sense of kinship extends far beyond family, creating a web of support that holds their society together. Whether foraging in the woods or bartering in the market, they rely on each other, celebrating both the joys and hardships of life with equal fervor. United by their communal spirit, the mousekin thrive in a world much larger than themselves, finding strength in unity and the simple pleasures of home.

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Mousekin Traits

Age. A mousekin reaches adulthood at the age of 14 and generally lives up to 40 years old.

Size. Mousekin average about 3 feet tall and weigh up to 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses. You have advantage on Wisdom (Perception) checks that rely on hearing. Additionally, you have advantage on Wisdom (Perception) checks when attempting to find food using your nose.

Bite. Your teeth are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Nimbleness. You can move through the space of any creature that is of a larger size than yours. When squeezing through a tiny space, it does not count as difficult terrain, and you do not have disadvantage on attack rolls and Dexterity saving throws. Attack rolls against you do not have advantage while you are in the tiny space.

Swift Traveler. You have a climbing speed and swimming speed equal to your walking speed.

Subrace. Choose one of the subraces below.

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