1.1 - Plot, Full Player Version
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As with most history, this lore isn’t the absolute truth; it’s the version passed down by the people of Edeni—a blend of fact, legend, and forgotten pieces that shape how the world remembers its past.

For the real account, head over [here]. I’m using this page as a friendly spoiler buffer because I know a couple friends are also partaking in this challenge, and I’m hoping one day they'll play this with fresh eyes!


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Long ago, Edeni was a land watched over by two goddesses—The Sun and the Night—who protected the world from the ravenous forces of the Void. The Sun Goddess brought to the land warmth and fervor, while the Night Goddess brought them shelter and respite.

But as time passed, faith began to wane, as it so often does; not the faith of mortals in their creator, but of a goddess in her creations. The Night became jealous—tired of morals who took all her gifts for granted, who only ever asked for more, who relied so completely on her protection and took up all the attention of her beloved Sun.

And when her resentment finally boiled over, she decided it was time for her children to stand alone—or be swept into shadow. Legends say she unleashed horrors unto the most prosperous kingdom of the mortals, reducing it to ash and ruin.

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The Sun, heartbroken, rose with all her strength to defend Edeni from her beloved's bitter betrayal. Though her heart ached, she cast her love aside and fought fiercely against the encroaching shadows until, at last, she overpowered the darkness.

Even in victory, the Sun was benevolent. The Night Goddess was silenced for her folly, and bound in an endless slumber. But the Sun’s victory came at a cost. Weary from the struggle, she, too, slipped into a deep rest, needing time to recover the light she had poured into her children.

And so, the heavens fell silent.

In the wake of the Night’s betrayal, the people of Edeni turned upon one another. The dark elves—shadowed allies of the Night—struck out first to finish the dark work their goddess had begun. The dwarves—driven by endless hunger for land and riches—stirred up conflict across the lands. In the chaos that threatened to consume it, it seemed the world might fall: just like its creators.

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In this dark hour, the sun elves rallied the people and fought back. Together, they drove the dark elves and dwarves underground, where they’ve since remained, brooding over their defeat. Above, the sun elves restored peace, dividing the lands and resources fairly, and ruling over the people under their goddess’s light.

At last, Edeni was cleansed of those who would darken its light, and harmony returned under the watchful Sun—in the form of her elven soldiers, ever-dutiful in her stead.


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In recent times, however, the peace that the sun elves had fought so hard to secure began to crumble. Though the forces of dark-hearted mortals could be subdued, otherworldly forces lingered that even the goddesses could not vanquish.

The ancient Void, restless and ravenous, began to creep back into Edeni. Chasms opened in the land like hungry mouths, and from these abysses, eldritch horrors spilled forth. These creatures ravaged the people of Edeni—monsters twisted by shadows and secrets that even the goddesses themselves had never managed to fully vanquish.

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In the midst of this turmoil, whispers began to drift from the temples of Sol’Verryn: the Sun Goddess was stirring from her slumber!

For some, this was the hope they'd long awaited—the proof that their goddess hadn’t abandoned them. But some, used to life without her, felt only resentment. To them, the return of the goddess who had saved Edeni wasn’t a blessing but a threat to the freedom they’d claimed in her absence.

Then, as tensions simmered and doubts grew, the world was struck once more. Fishermen from the Northern Isles reported an astonishing sight: in the heart of the ocean, a massive chasm had opened, gaping wide as though the world itself had been torn apart.

Explorers lined up to be the first to brave its depths. Within the chasm, they found the ruins of an ancient civilization, and artifacts beyond imagining—technology and magic that baffled even the brightest minds among gnomish and sun elven scholars.

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Strange flora thrived here, lush and radiant, as if kissed by the Sun herself, though no sunlight reached them. But along with these wonders came horrors that defied nature: alien creatures that lurked in the shadows and hunted with haunting precision.

Many of the first explorers met gruesome ends, yet rumors of untold riches and power continued to lure countless more. Soon, the chasm drew people from all over Edeni, each hoping that whatever they sought—wealth, glory, or answers about their ailing world—awaited within the endless abyss.

They named it Sunhallow.


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Around the edges of the yawning Sunhallow, a haphazard city took root—Fortune’s Rest, a gritty sprawl built for those who brave the abyss.

Every crooked street and crumbling corner caters to the bold and the desperate who descend into the chasm in search of ancient scraps of magic and lost technology. For those lucky enough to survive, their finds command steep prices. Divers emerge from the depths with battered artifacts, hawking them to the highest bidder—factions, collectors, or the ever-watchful black market—trading pieces of Edeni’s past for coin and clout.

Fortune’s Rest is as ruthless as the chasm itself. There’s no pretense of honor here, no law save for the rule of strength, and any attempt to impose order is quickly crushed beneath the city’s relentless grind. In a place where coin and grit speak loudest, every deal has teeth, and every ally can turn rival.

Yet beneath the grit, Fortune’s Rest has one unspoken rule: no one cares where you come from or what you look like, as long as you’re useful. Whether you’re a dark elf with a knack for seeing movement in the shadows, or a burly tallfolk willing to shield your party while they grab what they can—you’ll find a place.

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Lately, a new shadow has fallen over Fortune’s Rest—Solstice, a flying fortress sent by the sun elves to hover high above the city. From this lofty perch, the Solari—elite warriors bound to the Sun’s divine order—keep a vigilant gaze on the city below.

Now and then, a few descend to walk among the people, gleaming armor stark against the gritty streets. Locals eye them with suspicion, grumbling over tankards that the sun elves are here for more than just watching—that they’ve come to reclaim the depths of Sunhallow, under the guise of some divine right.


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It’s early morning in Fortune’s Rest, but the streets are already thrumming with life.

Traders holler over their wares, divers sharpen their blades and check their ropes, and in the distance, a newcomer takes her first trembling steps into the chasm’s shadows.

Nearby, a faction representative haggles over a battered relic from deep within the pit—a tarnished helm bearing strange inscriptions no one can read. Across the way, a butcher scrapes scales from a monstrous carcass hauled up just minutes before, already dreaming of the price it'll fetch.

And high above it all, the floating fortress of Solstice looms, casting its watchful shadow. From its gleaming balconies, the sun elven soldiers peer down, gazes sharp with silent scorn for the sprawl below.

Whether it's fortune, fame, or the truth that you seek, the secrets of Sunhallow are yours, now.

What will you bring back from its depths?

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