O'Grush

Imports: Food, 

Exports: Warriors,

Estimated Population: 150,000

Form of Government: Monarchy, Ork Lands

"The Grey Mire may be a tough place to live, but that is why we thrive here, we are a hardy people." - An Ork in O'Grush to a visitor


O’Grush is one of the few Ork settlements large enough to be considered a city. It embodies the Ork ideal of self-sustainability, as it does not rely on imports for survival. Everything the inhabitants of O’Grush need is available locally. While the city engages in commerce with the rest of the realm and Gevadun, it does not depend on imports to sustain itself. The city is primarily composed of tents and huts, similar to Kra-Gutz. This uniformity of structures—tents, camps, and huts—is prevalent across most of Felder. The only exception is the Dwarvish towns, which typically feature sturdy stone buildings. O’Grush is situated in a marshy area characterized by cold, muddy, and often rainy conditions. The local wildlife contributes to the inhospitable environment, with various beasts roaming the woods and marshlands. A unique aspect of O’Grush is its leadership. While the High Chief resides in Kra-Gutz, the Chief of O’Grush is also highly respected and prestigious. Interestingly, the chief of O’Grush is not an Ork; a clan of Elves has always held this leadership position. After a failed extermination, a small group of High Elves migrated to Felder. They fought valiantly against the invaders from Sindare and chose to ally with the Orks. Their dedication to the Orkish cause and the losses they suffered during the conflict earned them the respect of many Ork clans. When the Elven clan sought to establish a village, numerous Ork clans rallied around them, laying the foundation for O’Grush.