The Dragon's Hall
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This adventure concerns a young red dragon, Axabar, that has recently taken up abode in the abandoned dwarven ruin of Old Gvanlar's Hall, near the town of Llanybydder. The dragon is accompanied by an entourage of kobold minions, who have been causing havoc nearby doing its bidding. However, marauding kobolds are one thing, but as the dragon matures, it moves further and further afield, and the need for heroes to slay it grows.

The players will be informed of a mysterious crater that has appeared in the trading road that runs through Shepshed, near Llanybydder. Gathering information from the locals will reveal the existence of the kobolds, and tracking their antics will bring the players to Old Gvanlar’s Hall, and the dragon.

Slaying a dragon – and the kobolds – will be no easy task, and may indeed be beyond the abilities of the party, but enraging the young dragon without slaying it puts the locals at risk of its wrath. The players must use their courage and their wits to deal with the enemy as carefully as possible.

Adventure Synopsis

The Dragon’s Hall adventure is sparked by the Merchant’s Guild, who are unhappy that a caravan was recently ambushed on the road. They wish to hire a group of adventurers to discover the cause of the issue and deal with it. They will direct the party to the trading road, where, in a secluded bend in the road near the mountains, a large crater marks the last known location of the missing caravan.

The players can gather some information from the crater, but the village of Shepshed nearby will offer more clues: they will inform the players about the kobold raids. However, the party will still have no explanation as to what caused the incredible heat needed to burn the crater, and they will be directed to the larger town of Llanybydder.

Llanybydder will provide the main base of operations for the adventure, with taverns, guards, and a library for the players to peruse. They will be able to gather more information here, and be directed to Old Gvanlar's Hall, where they will find the kobolds and the dragon.

The players will need to slay the kobolds and the dragon in its lair, and return to the Merchant’s Guild to collect their reward.

  • High Road and Shepshed. This is the information-gathering part of the quest, the initial location to which the players are sent, and the start of the breadcrumb trail that leads eventually to the dragon’s lair.

  • Llanybydder. A larger base of operations close to the liar, this is the players’ opportunity to stock up, come up with a plan of attack, and gather resources that may help them clear the Hall.

  • Old Gvanlar's Hall. The broken and abandoned dwarvish trading post, wherein the kobold tribe guards the red dragon. The players must clear it out and return alive.

Running the Adventure

To enhance the experience for your players, this pack comes with a set of information for you, the Dungeon Master, as well as items and papers for your players to peruse. Given the nature of the mystery that they are to unravel, it is recommended that at least one member of the party take rigorous notes on any clues that they come across, and use the notes and maps in order to assist their quest.