"The waters of the lake lap at the muddy bank, and though the air is calm and the sky is grey and hazy, there is a rumble that you can almost feel. Not like the earth shaking, nor the crack and shake of thunder. No. As your boots sink slightly into the mud, you realise you can only feel it as you get closer to the water. You are shaking."
Dreams and reality are blurring by the edges of the Farthenreach, and the locals have mixed feelings. There is a power to the bell in the church that sank beneath the waters of the lake decades ago, and when the bell tolls, the dead and the dreams come walking out of the water.
Significant NPCs:
Sister Naeva – Young lake-priestess trying to contain the curse with nightly rituals.
Karro Delvine – Ambitious dream-mage who believes the bell can be harnessed as a psychic amplifier.
Old Cratch – Local fisherman who claims he saw “the drowned come walkin’” on moonless nights.
Rewards:
A consecrated bell-clapper that silences illusions and psychic attacks.
A dream-map: a shifting tattoo that reveals hidden paths or visions.
The monk’s drowned prayerbook, full of forgotten rituals that can cleanse, or corrupt.
Lore Tie-Ins:
The tolling matches a harmonic pattern recorded in the archives beneath the Palace in Endon — one previously attributed to the Limestone Henge's singing stones.
This adventure leads to What Dreams May Come.