
There are many opportunities for adventure in the wide and gentle Valley of Endon: despite the many centuries of civilisation that have called it home, this land calls to all - including to a great many beasts, monsters, and those humanoid creatures with nefarious intentions.
-- Sir Francis de Marr, knight
The adventures in this Atlas are suggestions for modules that can be enjoyed within the confines of the Kingdom of Endon, pulling on the lore and history that has been carefully and deliberately created.
Thus far, the following adventure modules are available:
These Adventures are fully-detailed and prefilled with level requirements and stat blocks. The Dungeons give a history and overview of specific locations.
Adventures in Endon
(1st) The Goblin Problem
(2nd) Poison in the Dark
(3rd The Crystal Light
(4th) The Dragon's Hall
(5th) The Wraith's Barrow
The Adventure Prompts below give an overview of different individual hooks that can be found on notice boards or by passing throughout the Kingdom. They do not have level requirements or stat blocks attached, and merely give suggestions for story prompts and thematic arcs.
Unaligned and Miscellaneous Prompts
More will be added as the Kingdom is explored further.
