The Shrine Without Names

"All is still in the marsh. The air is heavy with the smell of salt and fungus. In the shrine’s center, a basin filled with ash ripples as if stirred by breath — though no one exhales. And from the nearby trees, the wind moans words that no one can remember hearing."

The party is asked to investigate a string of disappearances. When they arrive, they find the village still standing — but utterly uninhabited. Even stranger, the road signs and town ledgers are empty, overwritten, or written in backwards script.

Significant NPCs:

  • Sister Emlen Tross – A local priestess who fears the shrine was once sacred to Vecna’s earliest warlocks.

  • Captain Varn of the Tempestmen – Sent to “protect” the restoration, but none have seen him speak aloud.

  • Bray Uldren – The last villager who remembers the vanished — but not their names, nor his own.

Rewards:

  • A fragment of stone that renders the bearer immune to name-based magic for a day.

  • A map that redraws itself to exclude false identities.

  • A whisper-mark that Vecna’s faithful will recognize — but also fear.

Lore Tie-Ins:

The original shrine was built by a nameless disciple of Vecna, who willingly erased himself from all records. Faramond seeks to recover the Echo-Stone he left behind.