Major cities
Context
Kildar has eight major cities. Once there were nine, but the destruction of Torrica during the events of the Crimson Dusk reduced their number. The fall of Torrica was a horrifying tragedy; yet, in the decades that followed, the flow of displaced workers and the redirection of trade routes spurred growth in nearly all the surviving cities. These eight cities, listed in descending order of population, form the backbone of Kildar:
Stormhaven – the new capital of Kildar. A coastal metroplolis where trade, politics, and ambition converge. It is a city where one can find almost anything, though political decisions are often made—or delayed—behind closed doors.
Arland – an elf-inspired city of magic, beauty, and art. Its gardens and artisans produce the finest works in Kildar, but its famed Colosseum runs red with blood.
Anfyn – the city of goblins, sworn in loyalty to Lady Elaine. They wage relentless crusade against all who would enslave others. This uncompromising stance has earned them strained relations with most cities and guilds.
Teristraz – home of the descendants of Sova Medvedov, whose people united Kildar under one banner. Bound to their old traditions, they dominate the seas with both skill and fear.
Rhyl – an austere dwarven city where the code of law was written, shaping the daily life of nearly everyone in Kildar.
Il-Heban – once a humble trade outpost in the desert, now transformed by its halfling sultan into a flourishing center of agriculture and knowledge, famed for its Hanging Gardens and unrivaled information networks.
Brell – a city still scarred by the Torrica explosion, where raw magic lingers in the air. Spellcasters from across Kildar flock here, though many are far from virtuous.
Šraku – once the proud orcish capital, now a blazing marketplace for magical items, ever alive with fire and trade.
Important note: most of the major cities are connected to the portal system. Only Šraku and Anfyn are not connected. Brell is connected, but it is more expensive to use it and this can be done only a few times per month.
Overview of the cities:
Main Feature | Capital | Connection to Medvedov Island | Law center | Information trade | Wild magic | Highly volatile place | ||
Portal | + | + | - | + | + | + | +- | - |
Active magical items trade | + | - | +* | - | - | + | + | ++ |
Main race** | - | Elves | Goblins | Humans | Dwarves | Halflings | - | - |
Dominant faction | The Eldritch Inquisition | - | - | - |
*Feys have a strong influence in this region. As a result, normal trade is almost not possible and have to be done according to their customs.
**There is no segregation in Kildar - main race means only that this race has more influence on this city due to the historical reasons and usually is slightly more prevalent in it, being about 25-40% of the whole population. The rest is spread across all other races.