The Siren's Seed is an underground pub located in the Ironclad District, the industrial heart of Stormhaven. Known for its raw and intense design, the pub is housed in a single-story brutalist bunker originally built by dwarven architecture apprentices. Its exterior is an unremarkable, square, concrete structure with a single, heavy metal door. The only indication of the establishment is a small, enchanted sign with floating letters that reads The Siren's Seed. The pub is known for attracting a diverse clientele, mostly ranging from the city's poorest and marginalized, to a few wealthiest inhabitants. It serves as a space for unhinged indulgence, where patrons can be themselves, enjoy drinks, dance in a judgment-free environment. Damon owns The Siren's Seed following the tragic passing of Mirian, the late owner.
Features
Entrance:
The building looks like a concrete bunker with no signs or flashy decorations, just a subtle enchantment on the wall near the door that reads “The Siren’s Seed” in tiny, almost hidden letters. The door, made of solid metal and standing 3 meters tall, slides open when approached, revealing a stark and unwelcoming entryway. Inside, the atmosphere is dim and quiet, with two doors on either side of a long hall. Between them, painted directly on the wall, is a large purple snake eating itself. This isn’t just decoration—the snake whispers, “Wouldst thou like to live deliciously?” to every visitor. If they respond "yes", the door on the right opens, leading down a set of stairs.
Main dance floor:
The main space of The Siren’s Seed opens up below, where the real action begins. The pub has a raw, industrial feel, filled with a constant haze of smoke that hangs low to the floor. Orbs of light float from the ceiling, casting intense, intermittent strobe lights across the room. Sparse neon signs and glowing rune symbols on walls that change color with the beat. A crowded dance floor dominates the space, where patrons move to the beat of robotic sounds, enhanced by the subtle use of magic. The music is loud but hypnotic, creating an electric energy that draws people in.
The ''Soundweavers'' perform their music here, wearing enchanted masks that shift their faces into different forms, making their identity a mystery. The music is formed of strange, otherworldly sounds mixed with industrial noise.
Sub-rooms
2 smaller, claustrophobic rooms for more intense, fast-paced music.
2 relaxation rooms where the music is slower and the lights are dimmer for recovery or private conversations
1 pitch black room under the effect of the spell "Darkness" for those willing to explore their desires in secret
Bar:
Bar area

Opposite to the main dance floor is a long, busy bar where drinks flow freely, and conversations are whispered between those seeking something more than just a good time. The signature cocktail, The Siren, is a special drink that when consumed, alter a patron's perception, allowing them to experience visual or auditory hallucinations.
Interactive features:
Eastern side: The walls feature moving, glowing graffiti that shifts and interacts with the music and invite those willing to draw in. Magic-infused runes that patron can activate to reveal hidden messages or temporally alter the ambient.
Western side: Large enchanted mirrors on the walls that show distorted, surreal reflections of the patrons, or even future or past versions of themselves.
NPCs
Bouncers: Rax and Bronn are muscular half orc twins with intricate tattoos. They maintain security at the pub and are known for their friendly demeanor and respectful interactions with patrons.
Bartenders: Lyra, a female Tiefling, has a scruffy hair and tired eyes, skillfully mixing drinks despite his fatigue. Zara, a female human with flowing silver hair, works alongside him, using Prestidigitation magic to enhance the presentation and effects of the drinks.
Manager: Kharra is a female goliath who oversees the bar from the shadows. She maintains a watchful eye on operations and reports to Damon when necessary, ensuring everything runs smoothly.
Lifestyle/ Day | Inn Stay/ Day | Meal/ Day | |
|---|---|---|---|
Modest | 1 Gold | 5 Silver | 1 Silver |
Comfortable | 2 Gold | 8 Silver | 2 Silver |