Adventurers Guild
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Description

The least structured of the military guilds, the Adventurers Guild is made out of retired veteran Adventurers. They work to help existing adventurers with learning the trade and support them on quests to defend Kildar from existential threats. Whether it is meeting places to meet other Adventurers of similar skill, collecting and renting out Adventuring Gear or specific Magic Items, offering training in a wide variety of skills or some of the other needs a party might need.

Goals, Aspirations & Fears

What are their guiding principles, what are there goals, and what are they afraid of?

How do they look at the current events of Kildar, like the Shadowfellian Exodus, the return of the Fey, and planar magic?

Structure & people

Every chapter of the adventurers Guild, whether that is a rowdy tavern, a school for magic or a bookstore, it is headed by a retired adventurer. Whether they retired due to old age, injury or simply having no interest in putting their life on the line everyday anymore, what binds them all together is a drive to help people, but being unable to solve problems themselves.

Whilst the different chapters of the Adventurers Guild are largely independent of one another, they do help each other with supplies, connections and information. Once a year they all gather at Fort Triumph to discuss any issues, rising threats and the political issues in the Landsraad.

Leader

The person who embodies all of the factions ideals

Quest Giver

A middle-ranked member the parties will probably see first and associate with the faction. Make them memorable

Opponent

The biggest critic of the faction, opposes their actions. Maybe disillusioned former member

Member Creation Table

A template with tables for generating members of this faction. One per member type (e.g. guard, bureaucrat, diplomat, commoner)

3d6

Appearance

Quirk

Story

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Location

The faction holds most influence in the city of ...

History

The Thronebreaker Coup

The Adventurers Guild was one of Kildars oldest Guilds, founded during the Medvedov Rule. They decided after the prosperity of KIldar started to decline that that the Monarchy, and specifically Astrid Medvedov, was no longer the best option for Kildar and its people.

They attempted to take over the Capital of Torrica through force, but were prevented from doing so by a collection of other Guilds. In the aftermath of the failed coup the Guild was dissolved by the newly formed Landsraad. They would not be re-founded untill after the War of Unyielding Shadows.

The Reformation

In the aftermath of The War of Unyielding Shadows, the hero Destro Fortica was a name known by everyone in Kildar. That popularity allowed Destro Fortica to re-establish the Adventurers Guild and establish it as one of the Guilds that made up the Landsraad.