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Stormhaven is a bustling coastal city known for its diverse culture and rich history. Positioned strategically along trade routes, it serves as a major hub for merchants, sailors, and adventurers. Its architecture blends ancient stone fortifications with more modern structures, reflecting the city’s growth over the centuries. Divided into districts, each with its own character, from the affluent Sunnyspire Quarter to the more rugged Ironclad District, Stormhaven is a city of contrasts. Its economy thrives on trade, craftsmanship, and magic, with powerful guilds influencing its political and social landscape.
Governance: Stormhaven City Council
Stormhaven is ruled by a semi-democratic city council. The council has 21 seats filled with different representatives.
10 seats for inside the wall, with 2 seats per neighborhood.
6 seats for the outside the wall, with 1 seat per neighborhood.
5 seats reserved for the Guilds who divide them amongst themselves at the Guild Assembly.
The different Guilds not only wield power directly via their seats at the city council, but also through the backdoor deals with the neighborhood council members by leveraging their economic influence on the neighborhoods and their representatives.
Neighborhoods
Inside the Wall:
Sunnyspire Quarter/ The Quarter A vibrant and bustling district filled with marketplaces, artisan shops, and music, representing the heart of Stormhaven's cultural life.
Bard College: Jared University
Adventuring Gear: The Market Square
Point of interest: The Painted Wall
Book shop: The Paper Trail
Tavern: The Velvet Fang
Alchemist: The Winged Reagent
Dungeoneer: A Dungeoneer's Essentials
Locksmith: "Crooked" Wally's Prosthetics & Locksmithing
Gallows End : A dark and imposing area, historically known for its public executions, now filled with parlement and guild activity.
Bimarat Square
Gift Shop: Bimarat’s Legacy
Weaver: Whispering Cloaks & Capes
Cobbler: Solestep Custom Footwear
Armorer: Silk & Steel
Music Store: Enchanted Echoes
Elainium : Home to the grand public library and religious sites, this district is a center of knowledge, education, and faith.
Ironclad District: The industrial heart of the city, dominated by forges, foundries, and the presence of master blacksmiths.
Tavern: The Siren's Seed
Weapon Smith: Stoneforge & Steel
Varina District : A quiet, upscale area where the city's wealthiest residents enjoy stunning views of the ocean and sprawling estates.
Tavern: The Beehive Inn
Warmage Gear: Mystic Forge & Alchemy
Outside the Wall:
Riverbend : A lawless district teeming with crooks and smugglers who operate in tandem with the pirates of the Veiled Passage.
Tavern: The Owlbear Den
Arena
The Crossroads: A dangerous and corrupt area, known for its mercenaries and unsavory trade routes, where deals are brokered in back alleys.
Graymoor : A peaceful and uneventful district where the town guard spends most of their time helping citizens with everyday tasks.
Raven’s Roost: A windy, cliffside area favored by thieves and spies for its isolation and strategic vantage points.
Ironfield : A heavily agricultural district providing food and resources to the city, dotted with windmills and fertile fields.
Animal Shop: Toad & Turtle
Sunvale :[To be removed]
Notable citizens
Mystral Family
Holidays
The Radiant Ball: Festival of the two suns. Held annually during the Solaris Festival, this grand ball is the social event of the year in Sunvale. Attendees wear elaborate, sun-themed costumes, and the event culminates in the crowning of the Solar King and Queen, who are chosen for their contributions to the community.
Dawn's Embrace: A daily ritual where the entire district pauses at sunrise to welcome the new day. Bells ring out from the Temple of Solara, and people gather in the streets to offer prayers and watch the sunrise together.