Character creation

Guide to homebrew and character creation tool: How to use homebrew?

Level: 1

Wealth: 10 gp + one 1st level item (you can negotiate to combine money with other Sparrowhawks before concluding character's final items)

Items that are illegal on the Orphanage territory and should be hid somewhere outside or inside the building: any weapon, any armour, any explosive, any alchemical creations (except for medicine), animals, constructs (only in class as a part of some mana-tech project, or caregivers' helpers)

Variant rules: Free Archetype, Ancestry Paragon, Gradual Ability Boosts

Available ancestries (note, that you will be of Small size): Kobold, Orc, Hadaganian, Minotaur, Lizardfolk, Allogene, Goblin

Available versatile heritages: all except for Skeleton

Available classes: all core classes; discuss 3rd Party with GM

Approved 3rd Party: Pathfinder+


IMPORTANT NOTES

  1. You can either create a new Sparrowhawk, or (highly encouraged) choose one of the canon characters (except for Pyotr) from Pyotr’s original backstory, from this list. If you choose a canon Sparrowhawk, kindly let everyone know in the Discord chat, designated for this adventure.

  2. Every item from your starting inventory must have its place, either hidden or in your locker. If you don’t specify where an item is, it’s assumed to be in your locker. Keep in mind, that theft is a common thing in the Orphanage. The locker is the less reliable, and at the same time - the less suspicious place to keep an item in. Keeping illegal items there is a dangerous business, as lockers are being checked almost daily by the staff.

  3. Places and methods you have chosen to hide any items defines the chance of these items being found. Retrieving hidden items during the session may take time, risk, or trigger narrative consequences. When hiding something, describe the exact method and location. Use the Orphanage map or North Town descriptions for reference. You’ll make a Stealth check to hide items. You can also ask a stealthier Sparrowhawk to hide it for you.

  4. Keep in mind, that after escaping the Orphanage (if you'd even pull it off), your next stop is a speak-easy bar, full of thugs and real, life-threatening danger (which the kids are almost unaware of.)