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Syveria

This harsh, wintry land is rich in resources and is vital to the League. The frozen Vertysh River flows through Syveria, along which the Kanian pathfinder Jermolai set off to explore distant lands.

While journeying through Syveria, encounters with the wild tribes of various Littlefolk and other minor races are inevitable. However, the greatest mystery of these lands is tied to the deeds of the ancient necromancer Tep – the progenitor of the Arisen Zem.

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In the foothills of Syveria lies the trading settlement of the Molotov brothers – Molotovka. In the northern regions, ore, gold, and the “blood of the earth” – oil – are being extracted. Here, anyone who comes to settle the frontier of Syveria can find shelter, lodging, and new tasks.

On the left bank of the upper Vertysh River lies the Salt Lake, where goblins harvest salt crystals, which they then carry to a nearby saltworks. On the right bank stands a goblin village. Lately, its inhabitants have been uneasy: a newly arrived traveler will have to deal with poachers and the invaders who have taken over the saltworks.

The ever-present Ghibberlings have also established their own settlement here – Gravstein. River navigation operates between the two allied settlements – both Molotovka and Gravstein have docks. However, the proximity to undead Graveyards sometimes causes the Ghibberlings considerable trouble.

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The most mysterious and awe-inspiring place in this region is the strait between two gigantic statues of the Zem people. From this point, the river freezes over, and the journey can be continued across the ice. The frozen path leads to Vertysh Outpost – a watchpost founded by Yermolai.

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In the northern part of the area lies the ancient burial ground of the Zem tribe – the Men-Hatton Necropolis, inhabited by restless skeletons and zombies. At the Cape of Good Hope, the northernmost point of the region, an astral ship is moored.

And at the edge of the allod stands a majestic structure — Tep’s Pyramid, guarding its secrets.

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