
Factions in The Covenant Grounds
Factions and guilds keep a chaotic world turning. They provide jobs, security, a social network to fall back on, and they strive for progress in the Grounds one way or another. While not every resident works for a faction, many will encounter or interact with them at some point in their lives. Whether they pay the Catfish Court protection tax, ask the Iron Band to escort them outside the city gates, or get their blessings from the Holy Orders.
Faction | Short Description |
Main religious group in the Covenant Grounds | |
Trade, Merchant & Thieves Guild. Definitely in that order. | |
Cartographers trying to map the unmappable. | |
The official law enforcers, city guards, prison security, patrols and sheriffs. | |
Mercenaries and swords-for-hire. | |
Witches, healers and swamp folk. | |
Aristocrats, nobles and politicians. |