Winston
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Ability

Type

Tags

Cost

Limit

Range

Roll

Effect (summary)

Rogue's Dodge

Action

Defense

3 Hope

Self

Gain +2 EVA until you are successfully hit or next Rest.

Cloaked

Conditional

Mode

Self

Whenever you'd be Hidden, you are Cloaked:

  • Remain unseen if stationary while in view.

  • Ends after you attack or end move within sight.

Sneak Attack

Conditional

Damage Bonus

On successful attack while Cloaked or while Ally in Melee of target, add (Tier)d6 damage.

Shadow Stepper

Conditional

Teleport

Stress

Far

While in darkness or shadow cast by another creature or object, mark a Stress to vanish and reappear Cloaked in another shadow within Far.

Scoundrel

Passive

Advantage

Self

ADV on rolls to negotiate w/criminals, detect lies, or find a safe place to hide.

Amphibious

Passive

Utility

Self

Can breathe and move naturally underwater.

Long Tongue

Action

Attack, Utility

Stress (opt)

Close

Can grab things with tongue, or mark Stress to use it as a FIN weapon in C dealing (P)d12 phy.

Pick and Pull

Passive

Advantage

Self

ADV on action rolls to pick nonmagical locks, disarm nonmag traps, or steal items from target.

Deft Deceiver

Action

Advantage

Hope

Spend a Hope to gain ADV on a roll to deceive or successfully lie.

Shadowbind

Attack

Restrain

Very Close

SC (D)

All targets in VC you succeed against are temporarily Restrained by their own shadows.

Tell No Lies

Attack

Utility, Stress

Very Close

SC (D)

On a success, target can’t lie to you while within Close range, but they are not compelled to speak. If you ask them a question and they refuse to answer, they must mark a Stress and the effect ends. The target is typically unaware this spell has been cast on them until it causes them to utter the truth.