Ability | Type | Tags | Cost | Limit | Range | Roll | Effect (summary) |
|---|---|---|---|---|---|---|---|
Action | Defense | 3 Hope | Self | Gain +2 EVA until you are successfully hit or next Rest. | |||
Conditional | Mode | Self | Whenever you'd be Hidden, you are Cloaked:
| ||||
Conditional | Damage Bonus | On successful attack while Cloaked or while Ally in Melee of target, add (Tier)d6 damage. | |||||
Conditional | Teleport | Stress | Far | While in darkness or shadow cast by another creature or object, mark a Stress to vanish and reappear Cloaked in another shadow within Far. | |||
Passive | Advantage | Self | ADV on rolls to negotiate w/criminals, detect lies, or find a safe place to hide. | ||||
Passive | Utility | Self | Can breathe and move naturally underwater. | ||||
Action | Attack, Utility | Stress (opt) | Close | Can grab things with tongue, or mark Stress to use it as a FIN weapon in C dealing (P)d12 phy. | |||
Passive | Advantage | Self | ADV on action rolls to pick nonmagical locks, disarm nonmag traps, or steal items from target. | ||||
Action | Advantage | Hope | Spend a Hope to gain ADV on a roll to deceive or successfully lie. | ||||
Attack | Restrain | Very Close | SC (D) | All targets in VC you succeed against are temporarily Restrained by their own shadows. | |||
Attack | Utility, Stress | Very Close | SC (D) | On a success, target can’t lie to you while within Close range, but they are not compelled to speak. If you ask them a question and they refuse to answer, they must mark a Stress and the effect ends. The target is typically unaware this spell has been cast on them until it causes them to utter the truth. |
Winston
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