Raz O'River
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Briefly describe your character

TRAITS ( indicates traits that have already been raised this tier)

AGI

STR

FIN

INS

PRE

KNO

+1

-1

+2

+0

+3

+2

Sprint
Dodge
Leap

Lift
Smash
Grapple

Control
Hide
Tinker

Perceive
Sense
Navigate

Charm
Perform
Deceive

Recall
Analyze
Grasp

COMBAT & HOPE

Evasion

Armor

Hit Points

Stress

Hope

Proficiency

12

4/4
5/5
7/7
6/6

2

Minor (-1 HP)

10

Major (-2HP)

19

Severe (-3 HP)

EXPERIENCES

Talent (Bonus Experience) - Musician

+2

Merchant

+2

Mythologist

+2

"Two Fists Are better than One"

+2

PRIMARY WEAPON

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SECONDARY WEAPON

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Dagger hilt is hollowed out to be used as a flute

ACTIVE ARMOR

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INVENTORY

  • A torch

  • 50' of rope

  • Basic supplies

  • Any other GM-approved items you’d like to have at the start of the game

  • Minor Health Potion
    (clear 1d4 hit points0

    OR

  • Minor Stamina Potion
    (clear 1d4 stress)

  • Bard:
    A romance novel
    OR
    a letter never opened

  • If applicable, an item to carry your spells

GOLD

  • 1 Handful