Ability | Type | Tags | Cost | Limit | Range | Roll | Effect (summary) |
|---|---|---|---|---|---|---|---|
Action | Weaken Defense | 3 Hope | Close | Distract target (-2 Difficulty) | |||
Resource | Bonus Die | 1/Sess | All Allies | Grant d6 Rally Die to all allies | |||
Action | Heal | 1/LR | Allies in Far | Clear 2 Stress | |||
Reaction | Bonus Die | Hope | After roll to impress/persuade/offend, add a d4 to roll. | ||||
Reaction | Hope | 2 Stress | Self | Convert roll w/Fear to roll w/Hope | |||
Passive | Advantage | ADV on rolls to intimidate hostiles | |||||
Action | Heal, Hope | PRE/LR | Ally | Clear 1 Stress or HP, or gain 1 Hope. | |||
Action | Utility | Stress | SC Actions | Melee | SC (10) | Make self or ally Invisible until after they take # of actions equal to your SC trait. Attacks against Invisible targets have DISADV. | |
Attack | Multi-Target, Damage, Stress | Melee | SC (D) |
| |||
Action | Utility | Far | Magical hand w/ same size & strength as own | ||||
Action | Utility | Very Close | SC (13) | Create temporary fog | |||
Attack | Stress | 1/Rest | Far | PRE (D) | Add Stress to taunted or provoked target. |
Raz O'River
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