Fhino Twig
/
Level 3 Seraph
(Divine Wielder)
Briefly describe your character
TRAITS ( indicates traits that have already been raised this tier)
AGI | STR | FIN | INS | PRE | KNO | ||||||||||||||||||
+1 | +2 | +0 | +1 | +0 | -1 | ||||||||||||||||||
Sprint | Lift | Control | Perceive | Charm | Recall |
COMBAT & HOPE
Evasion | Armor | Hit Points | Stress | Hope | Proficiency | ||||||||||||||||||
9 | 6 / 6 | 8 / 8 | 7 / 7 | 6 / 6 | 2 | ||||||||||||||||||
Minor (-1 HP) | 14 | Major (-2HP) | 27 | Severe (-3 HP) | |||||||||||||||||||
EXPERIENCES
Talent (Bonus Experience) - Weaver | +2 | ||||||||||||||||||||||
Pathfinder | +3 | ||||||||||||||||||||||
Overconfident (Short Man Syndrome) | +2 | ||||||||||||||||||||||
Soaring Scout | +3 | ||||||||||||||||||||||
PRIMARY WEAPON

SECONDARY WEAPON

ACTIVE ARMOR

INVENTORY



A torch
50' of rope
Basic supplies
Any other GM-approved items you’d like to have at the start of the game
Minor Health Potion
(clear 1d4 hit points0
ORMinor Stamina Potion
(clear 1d4 stress)
Seraph:
A bundle of offerings
OR
a sigil of your god/ideal
If applicable, whichever class-specific item you selected to carry your spells
GOLD
1 Handful