HOPE FEATURE
Life Support: Spend 3 Hope to clear a Hit Point on an ally within Close range.
CLASS FEATURE
Prayer Dice: At the beginning of each session, roll a number of d4s equal to your subclass’s Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent die’s value to reduce incoming damage, add to a roll’s result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.
SPELLCAST TRAIT
Strength
FOUNDATION FEATURES
Spirit Weapon: When you have an equipped weapon with a range of Melee or Very Close, it can fly from your hand to attack an adversary within Close range and then return to you. You can mark a Stress to target an additional adversary within range with the same attack roll.
Sparing Touch: Once per long rest, touch a creature and clear 2 Hit Points or 2 Stress from them.
COMMUNITY FEATURE
Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.
ANCESTRY FEATURES
Luckbender: Once per session, after you or a willing ally within Close range makes an action roll, you can spend 3 Hope to reroll the Duality Dice.
Wings: You can fly. While flying, you can mark a Stress after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.