Fhino Twig
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Ability

Type

Tags

Cost

Limit

Range

Roll

Effect (summary)

Life Support

Action

Heal

3 Hope

Close

Clear 1 HP on an ally (not self).

Prayer Dice

Resource

Defense, Bonus Die, Hope

SC/Sess

Far

d4

  • Roll d4s equal to SC trait at beginning of session.

  • Spend any/all after seeing a roll to aid self or ally within Far.

  • Uses: reduce dmg; add to a roll; gain Hope equal to result.

  • Clear Prayer Dice at end of each session.

Spirit Weapon

Attack

Multi-Target

Stress (opt)

Close

Weapon

Equipped Melee or VC weapon can fly to strike target in Close, then return. Mark a Stress to target an additional adversary with same roll.

Sparing Touch

Action

Heal

1/LR

Touch

Touch a creature to clear 2 HP or 2 Stress.

Lightfoot

Passive

Advantage

Self

ADV on rolls to move without being heard.

Luckbender

Reaction

Reroll

3 Hope

1/Sess

Close

After you or willing ally in Close makes an action roll; spend 3 Hope to reroll.

Wings

Passive + Reaction

Utility, Defense

Stress (opt)

Self

You can fly. While flying, after an adversary rolls an attack against you, spend 1 Stress for +2 EVA.

Bolt Beacon

Attack

Damage, Weaken Defense

Hope

Far

SC (D)

On hit, spend 1 Hope to inflict (P)d8+2 mag. Target becomes temporarily Vulnerable and glows until condition is cleared.

Forceful Push

Attack

Damage, Weaken Defense

Hope (opt)

Melee

Weapon

  • On Melee weapon hit, knock target to Close.

  • On success with Hope, deal +1d6 dmg.

  • Can spend 1 Hope to make target Vulnerable.

Final Words

Action

Utility

SC (13)

Speak with a corpse. On success w/Hope, corpse answers 3 questions. On success w/Fear, 1. On failure or after answering, turns to dust. Truthful but limited to what it knew in life.

Second Wind

Reaction

1/Rest

Self + Close

When you succeed on an attack against an adversary, you can clear 3 Stress or 1 HP. On a success with Hope, you also clear 3 Stress or 1 HP on an ally within Close range of you.