Ability | Type | Tags | Cost | Limit | Range | Roll | Effect (summary) |
|---|---|---|---|---|---|---|---|
Action | Heal | 3 Hope | Close | Clear 1 HP on an ally (not self). | |||
Resource | Defense, Bonus Die, Hope | SC/Sess | Far | d4 |
| ||
Attack | Multi-Target | Stress (opt) | Close | Weapon | Equipped Melee or VC weapon can fly to strike target in Close, then return. Mark a Stress to target an additional adversary with same roll. | ||
Action | Heal | 1/LR | Touch | Touch a creature to clear 2 HP or 2 Stress. | |||
Passive | Advantage | Self | ADV on rolls to move without being heard. | ||||
Reaction | Reroll | 3 Hope | 1/Sess | Close | After you or willing ally in Close makes an action roll; spend 3 Hope to reroll. | ||
Passive + Reaction | Utility, Defense | Stress (opt) | Self | You can fly. While flying, after an adversary rolls an attack against you, spend 1 Stress for +2 EVA. | |||
Attack | Damage, Weaken Defense | Hope | Far | SC (D) | On hit, spend 1 Hope to inflict (P)d8+2 mag. Target becomes temporarily Vulnerable and glows until condition is cleared. | ||
Attack | Damage, Weaken Defense | Hope (opt) | Melee | Weapon |
| ||
Action | Utility | SC (13) | Speak with a corpse. On success w/Hope, corpse answers 3 questions. On success w/Fear, 1. On failure or after answering, turns to dust. Truthful but limited to what it knew in life. | ||||
Reaction | 1/Rest | Self + Close | When you succeed on an attack against an adversary, you can clear 3 Stress or 1 HP. On a success with Hope, you also clear 3 Stress or 1 HP on an ally within Close range of you. |
Fhino Twig
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