Syndicate
Play the Syndicate if you want to have a web of contacts everywhere you go.
SPELLCAST TRAIT
Finesse
FOUNDATION FEATURES
Well-Connected: When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list:
They owe me a favor, but they’ll be hard to find.
They’re going to ask for something in exchange.
They’re always in a great deal of trouble.
We used to be together. It’s a long story.
We didn’t part on great terms.
SPECIALIZATION FEATURE
Contacts Everywhere: Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment:
They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die.
The next time you deal damage, they snipe from the shadows, adding 2d8 to your damage roll.
MASTERY FEATURE
Reliable Backup: You can use your “Contacts Everywhere” feature three times per session. The following options are added to the list of benefits you can choose from when you use that feature:
When you mark 1 or more Hit Points, they can rush out to shield you, reducing the Hit Points marked by 1.
When you make a Presence Roll in conversation, they back you up. You can roll a d20 as your Hope Die.