updated 03-01-2026
Attribute Checks
Although we rarely use attribute checks, they will be conducted using 3d6 under the specific attribute. Easier or harder tasks adjust the number of dice, per the referee.
Beginning HP
Roll hp per normal, but if you roll less than a 3, calculate hp as if you had rolled a 3.
Gaining HD
Whenever you gain a HD, roll all of your HD and calculate a new maximum hp total. If the result is equal to or less than your previous maximum hp, set your new max hp to be your previous maximum + 1.
Bandaging Dying Characters
Characters may temporarily stop characters from dying by making a normal Intelligence check (3d6 under INT), but they must keep pressure on the wound. The injured character will begin dying again when the aiding character lets off pressure.
Characters may stop bleeding without needing to keep pressure by using a bandage and making a hard Intelligence check (4d6 under INT).